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Thread: suggestion:a new guild quest!

  1. #1
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    Cool suggestion:a new guild quest!

    of course we know the guild guest is based on evey guild member's active in present.so can we find a another kind of guild quest to increase the connect of the guild member and the teamwork.
    for example,a quest ask at least One third person need complete a random adv.and the weekly adv can Allow 5 or 8 guild member take the adv in one map. it is marvelous for the whole guild member to do a Picnic.
    or can we have a new adv for the guild only,some adv need more people to defeaded the boss,we must Sacrifice 4or 10 members's soidler to own the last victory.
    plz design more content to increase the connect of a guild,thanks .
    Last edited by blownbear; 11-15-13 at 06:08 pm. Reason: wrong word

  2. #2
    Mayor Moonlime's Avatar
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    we don't need any more adventure guild quests, but new adventures in general with good loot, xps and good design would be nice.
    Still around from time to time.

  3. #3
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    I kinda like the idea of bringing more of a teamwork element to guild quests, doesn't necessarily have to be adventures. I've not got any suggestions on how the mechanics would work exactly. Adventure wise their could be a quest that requires you to adventure with another guild member rather than just anyone.
    I also think there needs to be an easier way to see which currently online players (not just active) in a guild have an open/completed guild quest. Getting those last 5 people to finish always seems to be a pain.

    On the adventure tangent, it seems all the multi-player adventures are done as loot spots rather than actually completing adventures together - which I guess was the original intent. I think adventures that give two paths and equal XP could be a good idea, easy for players to split up but work together on the same map. Could even race against each other. Both paths needing to be complete to finish the adventure.

  4. #4
    Mayor EpsilonSilver's Avatar
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    Please discontinue guild quests

  5. #5
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    Quote Originally Posted by Tonst View Post
    On the adventure tangent, it seems all the multi-player adventures are done as loot spots rather than actually completing adventures together - which I guess was the original intent. I think adventures that give two paths and equal XP could be a good idea, easy for players to split up but work together on the same map. Could even race against each other. Both paths needing to be complete to finish the adventure.
    Looks like the solution for that is coming with coop adventures, yay!

  6. #6
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    Quote Originally Posted by Tonst View Post
    Looks like the solution for that is coming with coop adventures, yay!

    And here's the link for more info! Coop adventures
    **Retired**

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  7. #7
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    I disagree with more teamwork based guild quests. As it is any large guild takes a week or sometimes more to meet the requirement of a guild quest, imagine having to get together groups of 5-10 to do one thing? Yes in theory this can get a quest done faster but everyone plays at different times, different days and different amounts just the amount of planning is enough to make a guild quest last for weeks...

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