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Thread: 2014 Top Most Requested Feature

  1. #11
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    Option of turning off or on of all buildings of a certain type with one button selection

  2. #12
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    Quote Originally Posted by RonEmpire View Post
    For 2014.

    #1 - Barracks creating more than 25 units at a time.
    (with some way to cancel/change priority in case you want to build something else immediately)
    Comments: the biggest problem with creating something more than 25 would be being stuck for days on 1 long production when suddenly your block failed and you need to make more elites to move forward with the map. Even if you don't do more than 25 units, at least have it DEFAULT to 25 (or max possible) so you can easily click okay. With default max, you manually slide it to the desired number if you want less.


    #2 - Unloading ALL your troops from the general in one simple click. (Reset Button? Unload All?)
    Comments: I find it terribly annoying that every time, I go on an adventure, I have to manually click/slide all the troops for every general to 0. A simple unload all would really be handle.

    #3 - Star Menu improvements. Moving resources to the Mayor in 1 click instead of a dozen clicks.


    Add your top most requested features here!
    #1 - Make that into the Barracks, Provision House, and Rarity Provision instead of just barracks. I'm sorry making the deposit larger in Rarity Provision house was not the answer I was looking for. You could have made the slider have no limit in the provision house instead and kept everything in the provision house. As well as add the map frags feature into Provision House instead of making a specialized building. Those buffs could have went into provision house as well. Instead you added another building that just takes up space.

    #2 - I want the first general to land and all others just stay in star menu. No loading except first general. Then we can put the generals where we want them.

    #3 - Eh, I like the idea but would like to see more listed in this department.

    Quote Originally Posted by Tator_Tot View Post
    agree with Ron on all points and add these to the list.

    #4 - give us more space on the island
    #5 - stop working on working on new content, and just finish the stuff you have mentioned before i.e. general and island science, more space on island, *cough* PVP.
    #4 - I want to see the exploding mountain feature be implemented.
    #5 - I completely agree. Start putting out what you promised us instead of moving onto the next content to distract us from what we've wanted for years.

    Quote Originally Posted by G_F_M View Post
    i'd like to see natural disasters like in sim city. sending godzilla to tear up someones island would be AWESOME!!!!
    I disagree. I can see buildings being destroyed and I'm not a fan of that idea at all and re-upgrading. Can you imagine that happening to the barracks 3 weeks in a row where you get them to lvl 5 three times then as soon as it hits lvl 5 gets destroyed by earthquake again? I would quit.

    Quote Originally Posted by Forrell View Post
    Quoting RonEmpire, Evil_J, Tator_Tot, Hobknocker, G_F_M, Bushybraw

    #4 - Being able to select multiple gens at the same time to send to/from adventures, its annoying to send 15+ generals one at a time.

    #5 - Dont want to get mails about buildings buffed, maybe a checkbox to get those mails or not.

    #6 - Option on loot mails to send the content directly to storage and not to star menu.

    #7 - Option on buildings to only run when buffed, so it sleeps when unbuffed, and auto awakes when a buff hits it.

    #12 - Add an option when buffing, to buff a selected amount of a building type (ie. instead of clicking 10 bakers select buff select amount select building type. )

    #13 - Put in some type of counter for troops being made in the barracks. like a mouse over recruits and it shows how many are qued up.

    #14 - Add a way to Que up buffs on a building. (sort like u have the option in the trade office to buy additional selling spots u can charge gems and increase it for every additional slot bought)

    #15 - Make the bookbinder like the provision house or the barracks. allow as to que up more than 1 book at a time.

    End quotes ~

    #16 - Create a signal flare or smoke signal that can show other players where to look, or where to place a General.

    #17 - I noticed the sandman buff, but it's not a real night and day. Add night and day cycles.

    #18 - Use Brew to make alcohol to fuel lanterns. Lit workyards keep working. Unlit sleep.

    #19 - Create more room on an Island by allowing higher levels to remove tree stumps. (see uses for saltpeter thread)

    #20 -
    #4 - I agree and every year we get more generals it seems. This is going get annoying once we get more generals. Imagine 20+ gens.
    #5 - Have the mailbox have filters where if your a premium member, you get them all sorted into like "Mail from Individuals" "Buffs" "Battle Reports" "Trades" instead of just one long list. This is what I would suggest then we can do "select all" under that category and delete what we need to.
    #6 - 100% agreed.
    #7 - Agreed, sometimes we can't be on when they lose buffs.
    #12 - Too complex, I can see this crashing the game too much. Because then the game clicks on it. I know it's mundane to click on the buildings yourself and click on them but that's your problem. If your a person, perhaps suggest grouping them together instead of putting them randomly on your island.
    #13 - I like this idea. DIdn't think of it. Nice going. I would like this too. Instead of counting up after I que like 500 recruits. But I would like the unlimited slider idea better where you can just choose 500 recruits instead of groups of 25.
    #14 - No, I disagree. I woudl rather see the auto turn on/off building idea. It's either this or the other one. I would elect other one.
    #15 - I agreed
    #16 - I agreed, no better way then teach then if we have this option. Some players need to be shown.
    #17 - Would be interesting to see when our island goes to sleep at night, perhaps at night make our settlers work a bit slower then normal because it's "night" time and they work quicker in the middle of the day and morning their picking up speed. I know this may be complex to program but something to think about.
    #18 -So if their lantern is not lit, they sleep 100%? Would like this clarified a bit more.
    #19 agreed. There's some sectors I don't want trees growing. It would be nice if we can select where we want trees growing as well.

    Quote Originally Posted by Ragnar2112 View Post
    All I want is "any proposed feature or change that is posted in the Dev Diary to have a posted status that consists of: 'in consideration', 'under development', 'in testing', 'soon to be deployed', or 'suspended', with an expected duration."

    So if they say, "We're thinking about doing X, it's 'in consideration', and the time box is 2 weeks", at the end of that 2 weeks there will either be a revision of its time under consideration, or a transition to 'under development', with a posted duration.

    If it's ever tabled, the status can go to 'suspended', with an expected duration - even if that duration is 'indefinitely'.

    Waiting since October 8th for an update on demolition crews is kinda annoying.
    100% agreed and I would like to see the Developers/staff to start responding to our threads or give us updates on them.

    Quote Originally Posted by RonEmpire View Post
    Adding to this list.

    Improvements to generals on adventure maps.

    #1 It would be nice to have an "ICON" of the general on the camp so that you can easily find your Major, VETS, BHG, GrimReaper, etc..

    #2 Mouse Hovering over camps give you info on the general.

    #3 Also, would be nice to allow your allies/friends to be able to click on your generals camp just to see an info window of your generals (icon/setup etc), while he can't control your general, an info box would be nice. maybe small box of information without all the control buttons. or a simple hover.
    #1 - Agreed. Someitmes it's hard to locate general. I know we can go through star menu but sometimes in the general vicinity doesn't help because the generals blend in background too easy
    #2 - Agreed nice to know if it's BHG, Major, Veteran, Quartermaster or Tavern General.
    #3 - Agreed this will also let us know if they completed their tag.

    Quote Originally Posted by TrueHead View Post
    Option of turning off or on of all buildings of a certain type with one button selection
    Agreed.
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  3. #13
    Mayor RonEmpire's Avatar
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    Nice comments Ezequel Sarkar.


    I think it would be nice if Developers were like you, where they'd actually go through our requested features list and made comments like you did in the form of.
    "Yes- we can do this. yes but No- We can't do this now. Or maybe- we can do this but no promise. No- this will never happen because XXXX etc."

  4. #14
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    Quote Originally Posted by Ezequiel_Sarkar View Post
    #2 - I want the first general to land and all others just stay in star menu. No loading except first general. Then we can put the generals where we want them.
    Still a "UNLOAD" all button would be useful. Because let's say the first General happens to be the Quartermaster general that lands first. That's a lot of sliding back and forth for each of the troop types.

    I noticed that if you send all your generals at once, regardless, of which order. If you don't visit the map adventure within 30minutes of sending all of them- It's random which general is the first general. It might be the normal tavern general that gets the landing spot. This can be tested on islands of the pirate map easily since that map has the least amount of spots for your generals.


    Maybe another alternative is. NO general gets the land spot, and everything is defaulted to UNLOAD. Then you can place all the generals where you want them. Why does the first general need to be landed anyways? You're going to most of the time have to move him anyways.

    Since they recently fixed the generals where the generals start off at an invisible spot and have to walk to where you place them, this might be the best thing is not have them be landing.

    (before the fix, you could place a general anywhere that has a green zone, and the camp will immediately start building there. with the new fix, the general starts off at the landing zone area coming out of invisible spot and WALKING to the placement spot. this is noticeable on island of the pirates, where I used to have the 2nd sector cleared and placed my blocking generals)

  5. #15
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    Quote Originally Posted by RonEmpire View Post
    Still a "UNLOAD" all button would be useful. Because let's say the first General happens to be the Quartermaster general that lands first. That's a lot of sliding back and forth for each of the troop types.

    I noticed that if you send all your generals at once, regardless, of which order. If you don't visit the map adventure within 30minutes of sending all of them- It's random which general is the first general. It might be the normal tavern general that gets the landing spot. This can be tested on islands of the pirate map easily since that map has the least amount of spots for your generals.


    Maybe another alternative is. NO general gets the land spot, and everything is defaulted to UNLOAD. Then you can place all the generals where you want them. Why does the first general need to be landed anyways? You're going to most of the time have to move him anyways.

    Since they recently fixed the generals where the generals start off at an invisible spot and have to walk to where you place them, this might be the best thing is not have them be landing.

    (before the fix, you could place a general anywhere that has a green zone, and the camp will immediately start building there. with the new fix, the general starts off at the landing zone area coming out of invisible spot and WALKING to the placement spot. this is noticeable on island of the pirates, where I used to have the 2nd sector cleared and placed my blocking generals)
    Agreed. I was suggesting one general at least land. I don't mind choosing one general and moving all the sliders to 0 if I only have to do on one general instead of 12+ generals. (I always groups my troops quantities to max anyhow) This was an alternate option in case we don't get the option of all generals going to land zone. Kind of like a comprimise between what we want and what might be feasible. It would be easier to code that one general only lands and the rest go to star menu then a button that unloads all troops in all generals.

    And Ron, yes, I wish Developers would do what I do as well. But they don't. I use to program and that's how I left feedback for individuals who suggested things for what I was programming for them. Keep the customers happy, the more their willing to pour money into the junk they want you to build/code.
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  6. #16
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    Most active players have hit critical mass where things snowball. Everything is fully upgraded and there is nothing to do but sit around chat and just fill star menu with stuff that will probably never be needed.

    1) New content like PVP is crucial to the survival of the game and keeping activity levels high. By PVP I mean direct competition, it could be through economic challenge or military.
    2) Server V Server events encourage activity. They also through the adventures that don't return alot of rewards remove alot of built up capacity (stored resources) in the game which is a good thing. There should be more of these organized, BUT the kicker is I would suggest the reward not be just gems. You need new top tier content that is only available to players through completion/activity in Server Competition events, PVP and or hard adventure chains (small random drop chance). Sadly this content must now take the form of something better than FM.

    Fix barracks so it is possible to que larger batches of troops.
    Fix star menu so that things no longer auto go to star especially from explorers or if they do have ONE big pile of stuff for each resource.

    The other thing that might be a good short term fix to the above issues would be changing the building cap from 5 to 6. But make sure that lvl 6 buildings are actually **crazy** expensive on resources and use a great amount of SP and Titanium as well as other resources. Could even tie it to having to run a hard adventure per building including the resource expenditure. Either way make it a SERIOUS grind.

    Cheers
    Last edited by LordB; 01-03-14 at 09:29 am. Reason: apparently the forum didn't like a short form for Titanium..

  7. #17
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    Quote Originally Posted by LordB View Post
    Most active players have hit critical mass where things snowball. Everything is fully upgraded and there is nothing to do but sit around chat and just fill star menu with stuff that will probably never be needed.

    1) New content like PVP is crucial to the survival of the game and keeping activity levels high. By PVP I mean direct competition, it could be through economic challenge or military.
    2) Server V Server events encourage activity. They also through the adventures that don't return alot of rewards remove alot of built up capacity (stored resources) in the game which is a good thing. There should be more of these organized, BUT the kicker is I would suggest the reward not be just gems. You need new top tier content that is only available to players through completion/activity in Server Competition events, PVP and or hard adventure chains (small random drop chance). Sadly this content must now take the form of something better than FM.

    Fix barracks so it is possible to que larger batches of troops.
    Fix star menu so that things no longer auto go to star especially from explorers or if they do have ONE big pile of stuff for each resource.

    The other thing that might be a good short term fix to the above issues would be changing the building cap from 5 to 6. But make sure that lvl 6 buildings are actually **crazy** expensive on resources and use a great amount of SP and *** as well as other resources. Could even tie it to having to run a hard adventure per building including the resource expenditure. Either way make it a SERIOUS grind.

    Cheers
    I discourage server challenges, I remember the last one. It would be fine if we had a chance to finish first but actuality we don't espiecally if it's a repeat of last one.

    I agree with PvP. If PvP is released though they have to find a way to disable eliminate troop buffs for enemy buildings with players. This game is slowly dieing due to the content their releasing isn't of interest to lvl 50s. They have to find a way to keep lvl 50s interested in the game.
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  8. #18
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    Quote Originally Posted by Ezequiel_Sarkar View Post

    I agree with PvP. If PvP is released though they have to find a way to disable eliminate troop buffs for enemy buildings with players. This game is slowly dieing due to the content their releasing isn't of interest to lvl 50s. They have to find a way to keep lvl 50s interested in the game.

    You are correct. The game is slowly dying. If lvl 50s aren't interested in the game then then the end goal of the game is get to lvl 50 and leave the game. I have been there before.

    The best suggestions are first, forget all these little additions that high lvl players don't want or need. Add some exploration to find new islands. Ships? Make the islands the areas for PvP. There have been several suggestions in the past on islands and PvP.

    I don't know how much longer I can mark time. (Old Army term. Marching in place and going nowhere)
    If something can go wrong, it will.

  9. #19
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    [QUOTE=Wimpy;227488]You are correct. The game is slowly dying. If lvl 50s aren't interested in the game then then the end goal of the game is get to lvl 50 and leave the game. I have been there before.

    Idk about end goal of game to be lvl 50- ive been playing 2 years and lvl50 has never been my end goal, i didnt not rush to lvl50 until star coins came out and i was working on my own end game goal at lvl45- collecting the best pop building of game which was WT at the time. Now the best pop building is FMs and i have hundreds and hundreds and hundreds of them, so now i ask you BB, now what?

  10. #20
    Mayor RonEmpire's Avatar
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    I will definitely agree with everything said about PvP.

    The reason I didn't bother listing PvP in my feature list is that I know it won't get done in 2014. :-)

    They've been talking about it forever now. And instead of spending more time on it, they waste their time with fluff content. FTA, and silly buildings, bean chasing etc. Stuff to distract us with. But nothing to fully engage us. (perpetually engage us?)


    When we first started playing, Clearing the island of the enemy camps was a neat challenge. But once the island is cleared, its adventures. But after a few adventures it gets old fast.

    The OLD settlers offline was actually fun. Because it had levels (missions). You would beat the map, and then you have to rebuild again on a new map.

    Maybe an economy adventure map with some camps to kill would be nice. But the AI needs to be more aggressive rather than passive. Currently the AI sits and waits for you to attack them.

    If they can't program PvE (with AIs attacking you) how do you think they'll do PvP (with other players attacking you).


    And true. My end game goal was collecting the best population building too. :-) I didn't rush to 50 because there was really no reason to. But now with star coins, getting 50 does make more sense. I was in the same boat as you were TrueHead! I stayed at 45 too for the longest time. Was trying to avoid those crisis events at the higher level.

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