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Thread: 2014 Top Most Requested Feature

  1. #31
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by Ezequiel_Sarkar View Post
    Agreed. I was suggesting one general at least land. I don't mind choosing one general and moving all the sliders to 0 if I only have to do on one general instead of 12+ generals. (I always groups my troops quantities to max anyhow) This was an alternate option in case we don't get the option of all generals going to land zone. Kind of like a comprimise between what we want and what might be feasible. It would be easier to code that one general only lands and the rest go to star menu then a button that unloads all troops in all generals.

    And Ron, yes, I wish Developers would do what I do as well. But they don't. I use to program and that's how I left feedback for individuals who suggested things for what I was programming for them. Keep the customers happy, the more their willing to pour money into the junk they want you to build/code.
    Actually an UNLOAD all button is still very much needed.

    You have to consider generals returning from the adventures. I wouldn't want to have to manually slide every unit to 0 just to unload them and prepare generals for the next map. And I definitely wouldn't want 1 general landing only on my island and the others in star menu.

  2. #32
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    Reply to Ezequiel_Sarkar
    Re: Night and Day cycles and lanterns

    In considering the idea I realized that sleeping workhouses would add too many complications. The system would need to know which workhouses are lit, workhouses would have to accept multiple buffs, or a lantern for each style of workhouse would have to be place near the workhouse intended to be lit. Space is already at a premium.

    I would be happy with 4 cycles per day, 6 hours in daylight, 6 hours of night. It would only need to have the appearance of night.

  3. #33
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    Tree farms.

    One tree farm and field could replace several foresters and cutters.

  4. #34
    Recruit
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    Didn't see this one.. With each event we get decorations that have no real purpose. Why not add an effect that only works during the correlating event.

    I have a field of Christmas trees that should be dropping presents during Xmas event, my rabbit statues should be popping off eggs every 8 hours for Easter event. It seems the mechanics are in the game with the collectibles quest so lets make the decorations worth the 95 gems they cost. It would be an extra reason to log in every now and switch decorations around seasonally to collect daily drops.

  5. #35
    Veteran General
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    Quote Originally Posted by supermind View Post
    Not sure if this was mentioned before, but I would like to be able to recall the explorer or geologist from searches.
    thanx
    Yes. I don't know how many times a geologist got nothing because my suped-up speed geo found 2 things at once.

  6. #36
    Settler
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    Epic workyard for Farms, Windmills and Bakeries.

  7. #37
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    How about we ask them to make the game work right all of the time before they go adding or changing things? Like having events that start and end on time instead of having to delay them by 10 days because they can't make the test server work right to test things. Just an idea.

  8. #38
    Veteran General Asiastrings's Avatar
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    Louis_Scyfer omg ur still mad at testing server sadly, it works great by the way... has been... still is come and see, miss ya !
    Cheers;
    Asia

    Btw- BB is doing great things, we were able to get some of the zone problems sorted, I think they're on to finally getting a grip with this. Plus more! Louis, BB comes into my guild channel n he talks to us, ur welcome to say hihi... talk to him....

  9. #39
    Settler
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    Quote Originally Posted by Asiastrings View Post
    Louis_Scyfer
    Btw- BB is doing great things,

    I don't understand this statement. The E-Log deposit is certainly far from great, workyards arn't really adding new and meaningful content at this point.
    What great things are they doing that we arn't aware of that you are?
    So far any of the great ideas I have seen here arn't even on the radar for the developers from what I have read.

  10. #40
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    Love some of the suggestions so far but I haven't read through them all. Sorry if someone said these already but here are a few changes I would love to see:

    #1) Create a separate tab for adventures/decorations/resource buildings in star menu (not a biggie just offers a little more organization)

    #2) Stack buffs in star menu (it can get annoying seeing 20 drill sergeant skunks each taking up one slot/scrolling through stacks upon stacks of irmas)

    #3) Remove the little green bushes from island (more of a personal issue with em - they are always getting in the way >:| )


    On a more difficult note I would also love to see:

    #4) New buildings (maybe some new food building which can be used to create new buffs/new troops?)

    #5) Island expansion/pvp (I know someone said these but I figured I would second their opinions)

    #6) Please create an upgraded farm/wheat producer. Some people may not like this idea but it is killing me seeing how much space farms/silos alone take up when you are higher level. Using 4 farms/4 silos to run 2 mills which runs 1 bakery just seems excessive (11 buildings and a lot of space all for 1000ish bread per 12 hrs =/ )

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