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Thread: (250) Return To Bandit's Nest Guide - Full Clear - Blocks/XB/Elite Required

  1. #1
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    Lightbulb (250) Return To Bandit's Nest Guide - Full Clear - Blocks/XB/Elite Required

    Welcome to my "Return to Bandit's Nest" Guide!

    This is my personal setup I use for a Full Clear run of BN2. I want to thank Evil_J for the combat setup for C1, L1, & L2. I take no credit for those setups, the rest of the guide and cannon options was put together by me & the combat simulator!


    Maximum Troops Required - 457R + 100M + 67S + 15E + 305C + 100XB
    Maximum Troops Lost - 457R + 100M + 46S + 50C
    Generals Needed for Attacking/Blocking - 1 Veteran + 3 BHG + 1 Regular

    *Optional Cannon Setups for L3, L4, & L5*
    Maximum Troops Required for Cannon Option - 435R + 32S + 15E + 306C + 115XB + 102K
    Maximum Troops Lost using Cannon Option - 435R + 32S + 50C



    Move Regular General to X1
    Move BHG to X2
    Move Veteran General to X3

    link to positioning below
    https://www.dropbox.com/s/h0a0wl7metgf7p6/FB_IMG_1589918747334.jpg?dl=0

    Send Attacks in Quick Succession
    Send X1 Regular General to Block C1
    Send X2 BHG General to Attack L1
    Send X3 Veteran General to Attack L1


    [BLOCK]CAMP 1: 14E + 186C vs 80 Thug + 20 Guard Dog + 80 Ranger - 0 Losses
    LEADER CAMP 1: Wave 1 - 48R : Wave 2 - 62R + 1E + 115C + 72XB vs 40 Guard Dog + 80 Roughneck + 80 Ranger - Losses = 110R

    Move Veteran General to X4

    link to positioning below
    https://www.dropbox.com/s/ibcz21e347fxduw/FB_IMG_1589918763460.jpg?dl=0

    LEADER CAMP 2: 56R + 2E + 163C + 29XB vs 80 Thug + 80 Ranger - Losses = 56R

    Move Regular General to X5
    Move BHG to X6
    Move Veteran General to X7

    link to positioning below
    https://www.dropbox.com/s/a560dfmkjjshljj/FB_IMG_1589918768670.jpg?dl=0


    Send X5 Regular General to Block C2
    Wait until X5 starts fighting C2 before sending X6 & X7 to L3
    Send X6 & X7 in Quick Succession
    Send X6 BHG to Attack L3
    Send X7 Veteran General to Attack L3


    [BLOCK]CAMP 2: 1R + 180C vs 50 Scavenger + 70 Guard Dog + 50 Ranger - 0 Losses
    LEADER CAMP 3: Wave 1 - 73R Wave 2 - 75R + 1E + 87C + 87XB vs 50 Guard Dog + 100 Roughneck + 50 Ranger - Losses = 148R
    *Cannon Option for L3* Wave 1 - 61R - Wave 2 - 78R + 1E + 79C + 92K - Losses = 139R

    Move BHG to X8
    Move Veteran General to X9

    link to positioning below
    https://www.dropbox.com/s/ovt5cqkzvcpv5wo/FB_IMG_1589918835201.jpg?dl=0

    Send X8 BHG to attack L4
    Send X9 Veteran General to attack L4

    LEADER CAMP 4 - Wave 1 - 50C Wave 2 - 100M + 50S + 100XB vs 1 Metal Tooth + 50 Guard Dog + 60 Roughneck + 80 Ranger - Losses = 100M + 50C + 45S
    *Cannon Option for L4* Wave 1 - 50C Wave 2 - 130R + 60C + 60K - Losses = 50C + 130R

    Move Veteran General to X10

    link to positioning below
    https://www.dropbox.com/s/m1s21a0j0ia9bg7/FB_IMG_1589918790351.jpg?dl=0

    Send X10 Veteran General to attack L5
    LEADER CAMP 5 -143R + 1E + 17S + 23C + 66XB vs 1 Chuck + 100 Thug + 1 Skunk - Losses = 143R + 1S
    *Cannon Option for L5* 32S + 1E + 115XB + 102K Losses = 29~32S



    Thank you for reading/using my guide!! Any and all comments are welcome below!
    Last edited by Etarip; 01-21-18 at 09:12 pm. Reason: photobucket acc expired, re-uploaded pictures to new hosting site

  2. #2
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    Overall its well compiled and put together guide. One thing I found.

    -You dont have enuf troops listed for units needed. You listed 87XB instead of 100.
    "Maximum Troops Required - 457R + 100M + 67S + 15E + 305C + 87XB"
    "LEADER CAMP 4 - Wave 1 - 50C Wave 2 - 100M + 50S + 100XB vs 1 Metal Tooth + 50 Guard Dog + 60 Roughneck + 80 Ranger - Losses = 100M + 50C + 45S"

    Other than that, it went well. Thanks!!

  3. #3
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    "1.) Your use of BHG vs Regular Gens is backwards. I always sac regular gens so my BHG can travel faster to the next adventure and also if a block fails youll have a BHG to go get the extra units needed."

    i dont understand this? u sacc a bhg- finish end adv- it still takes him 15mins to get home... how does saccing a BHG instead of reg gen effect travel time to next adv?

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    You cant add units to a recovering gen to get them home. Either theyre going to be walking or riding with a slow gen both resulting in longer travel times to get to the next adventure.

    I see what youre saying tho that a BHG TT is 15 minutes no matter what. This is true but if you need the units you have with you at one adventure to travel with you to the next, sacing your BHG will result in at least 15 more minutes between advents.

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    ahh i see what your saying- if you are low on bhgs or vets or dont have a qm and or low on troops it will save you time, make sense. im glad i dont have to deal with those problems, ty for the explanation

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    Ok so I was just informed that BHG actually fight battles faster than the tavern gens and makes for a quicker block resulting in a failed block if swapped in this situation. I didnt know that the BGH was faster than a reg gen other than travel between zones. Ive edited my op to reflect the only thing I found wrong with the guide

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    Quote Originally Posted by GiltyPlezure View Post
    Overall its well compiled and put together guide. One thing I found.

    -You dont have enuf troops listed for units needed. You listed 87XB instead of 100.
    -fixed the typo, tyvm! -

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    Quote Originally Posted by Snacknado View Post
    "1.) Your use of BHG vs Regular Gens is backwards. I always sac regular gens so my BHG can travel faster to the next adventure and also if a block fails youll have a BHG to go get the extra units needed."
    The reason why "I" personally use BHG for wave 1 attacks in conjunction with a "block", is because they battle 2x faster than a slow general, resulting in a faster wave 1 "loss", i.e. When the leader camp falls, the slow general "block" will still have 2-3 rounds left (i've never had a failed block using the method provided above).

    Quote Originally Posted by GiltyPlezure View Post
    You cant add units to a recovering gen to get them home. Either theyre going to be walking or riding with a slow gen both resulting in longer travel times to get to the next adventure.

    I see what youre saying tho that a BHG TT is 15 minutes no matter what. This is true but if you need the units you have with you at one adventure to travel with you to the next, sacing your BHG will result in at least 15 more minutes between advents.
    To answer the second question, It does not effect my travel time at all. The remaining troops after completion, fit on the (3) Vet. generals i send (approx. 488 troops of out the 750 "fast travel" space). Since i'm only using (1) slow general for all of the blocks, i have (4) more on home island ready to be sent sent upon completion. If i start new adventure as soon as i complete, i can send (1) slow to new, wait 15min for vets and bhg to return from previous, send vets and bhg to new, both the slow and fast generals arrive within 1-2mins of each other.

    Now granted, this method works for 1 player adventures, if you're having a friend start a 2 or 3 player adventure and you want to send your "Fast" generals from your completed adventure to new adventure directly (not returning home), then yes, using bhg's in wave 1 sac would not be recommended.

    I hope that clears everything up! Any other comments or suggestions to this guide, pleased feel free to comment below!

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    I have a limit of 200 troops in my garrison...how do you get more troops than that?

  10. #10
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    Add population. Build troop in your barracks.
    If something can go wrong, it will.

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