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Thread: Cooperative Adventures - First Insights

  1. #61
    Retired Community Leader
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    Quote Originally Posted by TLC1 View Post
    This is interesting and I'm willing to give it a try.
    There are a few things I can see off the bat that BB would seriously need to address if they wish their efforts to pay off.

    1. A dedicated adventure slot for these types of adventures. Even in the best guild, real life sometimes makes getting together for a coordinated game play tricky at times. Especially if you need more than 2 players to get the job done as we all don't have the same schedule to run off of.
    +1 as well for this.

  2. #62
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    Where are the guides for these? Please post a link! I have raiding the raiders but can find nothing about it in the forum. Do not have the time and resources to be experimenting with it. Thanks!

  3. #63
    Soldier
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    you can use the guides in below link

    http://www.settlersonlinewiki.eu/en/

  4. #64
    Veteran General Asiastrings's Avatar
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    Gdoc Version- https://docs.google.com/spreadsheet/...rive_web#gid=6
    (be sure look across bottom to change tabs) people are using them, so they must be ok will try someday to update with 220 genl.
    Forum- http://forum.thesettlersonline.net/t...-Op-Adventures

  5. #65
    Mayor Moonlime's Avatar
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    Smile [UBI Official] Cooperative Adventures - First Insights

    Still around from time to time.

  6. #66
    Mayor Moonlime's Avatar
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    These are cool if you can do it together!
    Still around from time to time.

  7. #67
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    I like the co-ops. They do require all players to be considerate and finish in a timely manner. They are wonderful for guild members. I approve !

  8. #68
    Noble
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    Co-op adventures can be hijacked and stalled.

    You almost need to have them so after 6h, you can invite a 2nd round of players. So if somebody drops out, you can appoint a additional friend (replacement) for that sector. They'd have to split loot, but it would prevent stalled / hung adventures.

  9. #69
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    The way to have that kind of guild is to be that kind of player. If your guild isn't working as a team, find a new one that does.

    Proud mimber of FIRE and Rain

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