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Thread: FastSim V1.0.- New simulator for settlers online

  1. #1
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    Lightbulb FastSim V1.0.- New simulator for settlers online

    We are pleased to show you our new settlers online simulator (we named it FastSim). We have tried to add new stuff not included in the other 2 simulators. We have tried to make it faster than other solutions including more options to find the best attack or block possible. Now it is in your hand .

    http://settlersonlinemaps.com/fastsim.php

    - Multiplatform simulator, it works in windows, linux, max, and also in tables and mobiles (Android, IOS, ...)
    - Combat simulation ultra-fast (Even more than 100 time faster than other simulators ran on server side)
    - Best attack finder (It is able to run more than 10 times faster than other client-side simulators in multi-general simulations)
    - Mixed mode simulation, allows you to search attacks/blocks with few simulations, and with one click you get 10k simulations really fast
    - All maps included, even the new cooperative maps
    - Optio to select enemies by maps or list of camps
    - All kind of generals supported
    - Max of 6 generals and 6 camps
    - It allows one general to attack several camps (Incercepted)
    - It allows generals to attack one camp
    - It allows generals to attack different camps
    - Multi-processor (max 16 process)
    - In search of best attack, you can set different configuration for each general/wave
    - Increments starting in 1, ideal for block and best attacks searching
    - Stable, it doesnt hangs or eats all your ram memory (It is javascript, not flash)
    - 3 targets to short the results in best attack searching, and more options in each one
    - You can select the number of results showed by each process
    - Option to select if you want to find only combinations with max troops or not (Max troops usually on attacks, and not max troop with blocks)
    - Optimized to find the best blocks possible, on test we have been able to gain 1 round over blocks included in well-known guides.
    - A lot of other features, just come and check them
    - No errors on calculations (For example the other simulators dont count as win when the general is the only alive)

    http://settlersonlinemaps.com/fastsim.php

  2. #2
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    Comparison on server side (Combat simulation)

    We have selected a combat with a lot of rounds, 166 Soldiers VS Wild Mary (19.83 average rounds)

    settlersonlinesimulator 2200 simulations in 11.14 seconds
    FastSim 10000 simulations in 0.45 seconds

    FastSim was 112.27 times faster (27 times less time and 4.5 more simulations)

    An other comparison, Boss of island of the pirates with 2 waves/generals

    General 1: 120R, General 2: 13R 146C 40LB 1S VS 100 Sabrerattler, 1 Crazy Cook, 70 Gunman y 10 Petty officer 2nd class (4 average rounds)

    settlersonlinesimulator 2200 simulations in 1.74 seconds
    FastSim 10000 simulations in 0.225 seconds

    FastSim was 35.15 times faster (7.7 less time and 4.5 more simulations)

    Note: in attacks with more than 1 wave there is an "error" with calculations, it makes the 2nd wave with the max of the first wave, in our case we make real calculations

  3. #3
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    comparison on client side (Finding the best attack)

    Well, we offer some features that are not included in the other simulators, we will not use them in these tests because it would not be fair.

    Here we will make the comparison with settlersonlinetools, a simulator ran in client side using flash

    Nota: This simulator cheats a bit with the measure of the times, they dont include the number of simulation calculation in the times. We are like 10-20 times faster on this, but we have excluded the time too to make it fair.
    Note about browsers: We recommended you to use Chrome with search of the best attack, the reason is easy... it is like 2 times faster than other browsers running javascript. Specially if the search is big in simulations.

    Search of best attack with 0-200 troops in Recluits, Soldiers, Elite soldiers and Cannoneers VS last camp of island of the pirates 100 Sabrerattler, 1 Crazy Cook, 70 Gunman y 10 Petty officer 2nd class (4 average rounds)
    Configuration. 1 General, Enforce max general troops (200), 25 Simulations, Increment 5. (12341 simulations)

    Tests with I7, 16 gb de RAM computer and with Nexus 4 mobile

    1 Process
    Chrome FastSim: 10.18s
    Chrome onlinetools: 12.51s
    Mozilla FastSim: 19.83s
    Nexus4 FastSim: 80.587s
    Nesus4 onlinetools: Not working

    2 Process
    Chrome FastSim: 5.60s
    Chrome onlinetools: 4.58s
    Mozilla FastSim: 10.37s
    Nexus4 FastSim: 38.27s
    Nesus4 onlinetools: Not working

    4 Process
    Chrome FastSim: 3.83s
    Chrome onlinetools: 4.80s
    Mozilla FastSim: 6.68s
    Nexus4 FastSim: 22.87s
    Nesus4 onlinetools: Not working

    8 Process
    Chrome FastSim: 3.57s
    Chrome onlinetools: 4.19s
    Mozilla FastSim: 7.61s
    Nexus4 FastSim: 25.14s
    Nesus4 onlinetools: Not working

    Searching the best multi-wave/general (The Betrayed Littler Tailor)

    camp with 110 bears, 2 generals from 0 a 200R
    Configuration. 2 Generals, Don't force max troops, 25 simulations, Increment 5

    8 Process
    Chrome FastSim: 0.63s (It suggests G1 195R, G2 200R)
    Chrome onlinetools: 2.87s (It suggests G1 195R, G2 195R)

    Searching the best multi-wave/general (Island of the pirates)
    Last camp again
    Configuration. 2 Generals, Don't force max troops, 25 simulations, Increment 5

    8 Process
    Chrome FastSim: 0.37s (It suggests G1 115R, G2 40R 160C)
    Chrome onlinetools: Not working properly

  4. #4
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    For MODS about settlersonlinemaps.com

    Hello *****,

    Thank you for taking the time to get in touch.

    Because your webpage is TSO related, you can link it without being afraid of a ban whenever you think others might benefit from its content.

    I actually took a look and I would like to congratulate you on your excellent work!

    As a suggestion, you could also link it in your forum signature to make sure more users can see it.

    Hope this helps.

    Ravel

    Kind regards,

  5. #5
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    Reserved for future use

  6. #6
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    For comments, sugestions, and new things to add, use this post.

    Thanks for your attention.

  7. #7
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    Hi i just tryed to add some guides to this site I'm really looking forward to using this.
    1 It seems the importing of notes does not work
    2 We need a way to add a mark on map for blocking as a reference to send the next general when a general reaches this spot.
    3 a way to delete out own guide when we share them before they were ready, or remove them from being shared

    I really think this site will be very cool once its set up
    Zeus Artillerist {Gnomelot}
    Ares AAtillerist {Weeble Nation}

  8. #8
    Soldier Yarrah's Avatar
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    Nice work!

  9. #9
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    Feature request:

    Track both:
    Min Rounds (Win)
    Min Rounds (Loss)

    Raw min rounds isn't as useful as tracking the Minimum Loss. A setup with an 8-round minimum (Both Win and Loss) isn't as useful to me as a setup with a 7-round minimum Win and a 9-round minimum Loss.

  10. #10
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    Thanks for the comments.

    I have added all to the list .

    Artillerist, importing works but it must be formatted perfectly, i will publish the next days a guide to create adventures including all the futures (and will edit it with new features comming soon).

    The main idea with the editor is make a common tool to create multilanguage guides.

    new feature have been added, enemies in adventures

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