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Thread: FastSim V1.0.- New simulator for settlers online

  1. #11
    Veteran General Asiastrings's Avatar
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    FastSimTSOmaps, is this something testing environment can benefit from? If so, can you please contact me on testing server, I do not come here often. Really appreciate your time...
    Regards;
    Asiastrings

  2. #12
    Soldier
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    Quote Originally Posted by Artillerist View Post
    Hi i just tryed to add some guides to this site I'm really looking forward to using this.
    1 It seems the importing of notes does not work
    2 We need a way to add a mark on map for blocking as a reference to send the next general when a general reaches this spot.
    3 a way to delete out own guide when we share them before they were ready, or remove them from being shared

    I really think this site will be very cool once its set up
    1) Explained here,
    2) thinking about it , but in the to-do list already.
    3) added to the to-do list

  3. #13
    Noble
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    Can you add a new troop of 'none'.

    I want to do multi-general simulations but max troops is blanket across all generals. If I could assign troop type 'none' to one of the generals, I could use the max troops and reduce the number of sims by A LOT.

    Either that or general-specific 'max troops'

    Calculating 'battle time' instead of rounds would be REALLY nice.

  4. #14
    Settler
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    I've noticed what seems to be a calculation error on the Outlaws Map. Of course, I could be wrong, but here's what I'm seeing.

    When simulating the B3 Camp (100 Guard Dogs, 80 Stone Throwers, 1 skunk, most NW camp on map) with my MMA, adding troops reduces the likelihood of success. For instance, I can get a 100% success with 87R and 113S. Changing to 87R and 133S reduces success rate to 65%. Likewise subbing militia for recruits, reduces success rate, as does adding more troop types to the mix.

    The key to the reduced win rate seems to be when I push the troop count over 200. For example, 113ES and 87S yields 100% win while 133ES and 87S yields only a 50% chance of winning.

  5. #15
    Mayor Wimpy's Avatar
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    This was designed by the same folks who came up with the super gem sale with a 50% bonus right on the heels of the one with a 100% bonus.

    Keep up the good work.
    If something can go wrong, it will.

  6. #16
    Soldier
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    Hi sunni, thanks for your comments.

    About the simulator, it is probably a bug with your browser, did you try other browsers? Give me the full screen of the simulator (troops, enemies and this one that you posted) so i can check it. Anyways these days i have done a lot of guides using the search of best attack without any problem.

    Any info in chrome console, maybe there is an error... but with same simulation i must get the same error, if not, it would be the browser.

    Best regards.

  7. #17
    Soldier
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    Multi-general sims are complex to make, i need to work a bit more in that. These days i have fixed some details there but still things to do.

  8. #18
    Soldier
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    Quote Originally Posted by Sunii View Post
    The map editor seems to be missing the Master of Defense general?
    It was added sometime ago, now the new generals too .

    Best regards.

  9. #19
    Settler
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    Aug 2012
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    New Mary Christmas general

    Any chance that she will be added on the simulator?

    PS : Wonderful work on the simulator hopefully there is still support and change that will happen with it

    Keep up the great work for providing the community with the simulator!

    HOOO BOY DID I REVIVE A ZOMBIE THREAD.. oups.

  10. #20
    Mayor
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    Oct 2013
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    I just simmed Mary as a tavern for now.

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