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Thread: IOTP for Tavern Gen only Blocks and attacks

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    Recruit
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    Zeus

    Post IOTP for Tavern Gen only Blocks and attacks

    The Island Of The Pirates – 200 w/Xbow
    (See images IOTP and Info)
    This guide is based on (http://www.settlersonlinewiki.eu/adv...h-crossbowmen/)
    -------------------------------------------------------------------------------------------------------------------
    -------No BHG/Grim or other advanced generals are needed for this Guide to work-------
    -------------------------------------------------------------------------------------------------------------------
    Blocks have longer rounds for Tavern General Attacks and Blocks.
    Always assume minimum rounds when blocking. I have tested them enough to allow for 1-2 extra rounds.
    -------------------------------------------------------------------------------------------------------------------
     Troops needed; (Min-Max [Avg] rounds); [Troops lost if block fails] ; %chance to win

    I had to fix the blocks for this guide. i made a few errors in the timing and chance to win. please keep in mind that a full win would be too short so there is a small chance they will end before your leader dies and you will loose the troop but the win chance is better and you should be able to win most of the time

    Camp 1: Kill this camp - the 9R loss is better than loosing the block. 9R, 1S, 190C; 100%
    Camp 2: (30R, 30S, 20C; 4-9[6] RNDS; [20R, 30S, 20C, 1G] 56%)


    Camp 4: 60KF, 60DS, 60MW ========== (1M, 63S, 4C, 9L, 1A; 4-9[5] RNDS; [1M, 63S, 4C, 9L, 1A, 1G] 97%)
    Camp 5: 40KF, 40SR, 40PS ========== (4M, 52S, 2A;4-7[5] RNDS; [4M, 51S, 2A, 1G] 84%)


    Camp 10: 100kf, 70SR ===============(20R, 10M, 45S, 4C;4-10 [6]RNDS; [20R, 10M, 45S, 4C, 1G] 91% )
    Camp 11: 100SR, 1VS, 70PS, 10MA ===============(100R, 60M, 40S;3 [3]RNDS; [100R, 60M] 100% )

    Do not use the 2 wave attack on final camp, the extra round will make you loose the block on camp 10
    -------------------------------------------------------------------------------------------------------------------
    Quick tip for timing attacks:
    1 flag = 3.33 seconds; 3 flags = 10 seconds; Camps = 6 second (2 flag) delay before combat starts
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    1.Find the number of flags to the blocking camp and add 2 more flags for combat delay. 
    2.Find the number of flags to the leader camp where you will be intercepted. 
    3.Subtract the number of flags of the blocking camp from the number of flags to intercept point of Leader camp.
    4.The remain flags is the amount you need to delay general. Add one flag for safety. 
     -------------------------------------------------------------------------------------------------------------------
    Side by side Attack example:
    (See Block1 Image)

    If you do not want to time the attack you can always move the camp back the same number of flags so that you can send them at the same time.
    (See Block2 Image)
    Attached Images
    Last edited by Valyn_Hernalth; 01-17-14 at 12:14 pm. Reason: Corrections to info

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