*******UNDER CONSTRUCTION******
working on refining troop counts and adding more general options. this is my first guide so any constructive recommendations you have would be great.
SONS OF THE VELD
This Guide is based on Tage's guide for Sons of The Veld but with a different strategy. I have made notes throughout this guide to give credit to Tage where I have copied his troops or his block set up. My Guide is for 5 regular generals (RG) and 1 Battle Hardened General/Reaper General (BHG), where Tage's guide is for a Veteran General and Regular Generals. I have made every effort to check my block setups and test these blocks several times, however I assume you will be checking my work before sending your troops. one of the reasons I like Sons of the Veld is because it is not linear. There are many ways you could do this adventure this is just one possibility.
In this guide I have shown my Block set ups, but when it is necessary to simply kill a camp I do not tell you where to attack from since it really does not matter, so long as you don't get intercepted. I assume you can handle that on your own.
There is a more efficient way that I have included in (spoilers) based on Les_N work. This way uses more difficult blocks that are very sensitive when it comes to timing and cannons and vets are a must. one of the blocks has a chance of failure even when performed correctly. However you could complete the map while only killing 2 camps more than the leader camps. You have been warned, good luck.
Sons of the Veld
(1) Battle Hardened General/Reaper General (BHG)
(5) Regular/Tavern Generals (Gen) and Round Blocks
Average losses (with crossbows):
(1) Veteran General (Vet)
(5) Regular/Tavern Generals and Round Blocks
Average losses (with crossbows):
(1) Veteran General
(1) Master of Martial Arts (MMA)
(4) Regular/Tavern Generals and Round Blocks
Average losses (with crossbows): (1359 Recruits)
(1) Veteran General
(1) Master of Martial Arts
(4) Regular/Tavern Generals and Round Blocks
(1) Major General (MG)
Average losses (with crossbows):
(options for cannons will be added later)
(I do not recommend doing this adventure without crossbows or at least a BHG/Reaper)
Adventure Info: (by Tage)
Player Level: 36+
Difficulty: 6/10
Number of Players: 2
Duration: 8 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments
Here is an overall Map of my guide.
Here are my camp numbers
AREA 1
(This is TAGE's opening move and I have found it to be very reliable.)
SET UP
TARGET
kill camps 1, 2 & 3
KILL CAMP 1 (80 Stone Thrower, 80 Thug)
Reg/BHG (86 Recruits, 1 Solder, 71 Cavalry, 42 Crossbowman)
MMA (60 Recruits, 1 Solder, 99 Cavalry, 60 Crossbowman)
Vet (63 Recruits, 1 Solder, 126 Cavalry, 60 Crossbowman)
MG (61 Recruits, 1 Solder, 148 Cavalry, 60 Crossbowman)
KILL CAMP 2 (100 Scavenger, 80 Ranger)
Reg/BHG (59 Recruits, 1 Solder, 100 Cavalry, 40 Crossbowman)
MMA (36 Recruits, 1 Solder, 183 Cavalry)
Vet (41 Recruits, 1 Solder, 191 Cavalry, 17 Crossbowman)
KILL CAMP 3 (1 One Eye Bert, 50 Roughneck, 80 Stone Thrower, 50 Guard Dog)
Reg/BHG ()
MMA (120 Recruits, 1 Solder, 99 Elite Solder)
Vet (145 Recruits, 1 Solder, 104 Elite Solder)
BLOCK 1
Send generals in order no delays
BLOCK CAMP 4 (80 Guard Dog, 80 Ranger)
from
Garrison B
Reg (1 Recruit)
KILL CAMP 5 (50 Roughneck, 80 Stone Thrower, 50 Guard Dog, 1 One Eye Bert)
from
Garrison D
Reg/BHG ()
MMA (83 Recruits, 1 Solder, 136 Elite Solder)
Vet ()
BLOCK 2
Send generals in order no delays
BLOCK CAMP 6 (200 Guard Dog)
from
Garrison A
Reg (68 Solder)
KILL CAMP 7 (80 Rangers, 100 Guard Dogs)
from
Garrison C
Reg/BHG ()
MMA ()
Vet (83 Recruits, 167 Elite Solder)
KILL CAMP 8 (2 Skunks, 100 Thugs, 80 Rangers)
from
Garrison D
Reg/BHG ()
MMA (86 Recruits, 1 Solder, 84 Cavalry, 49 Cross Bowman)
Vet ()
AREA 2
(This strategy of slipping between the guard camps, was told to me by a friend. But, I don't know who first discovered it.)
SET UP
TARGET
kill camps 9 & 10
KILL CAMP 9 (100 Guard Dog, 50 Roughneck)
Reg/BHG ()
MMA (60 Recruits, 1 Solder, 159 Elite Solder)
Vet ()
KILL CAMP 10 (1 Metal Tooth, 60 Guard Dogs, 60 Rangers, 60 Roughnecks)
W:1 MMA (1 Recruit)
W:2 Vet (90 Recruits, 1 Solder, 45 Cavalry, 114 Cross Bowman)
-or-
W:1 Reg (60 Cavalry)
W:2 Vet ( Recruits, Solder, Cavalry, Cross Bowman)
AREA 3
(This is my block set up, but TAGE's troop count. It is 6 generals but it has always worked for me. There is an intended intercept so be sure you send the right generals to the right camps)
SET UP
BLOCK 1
Send generals in order no delays. For this block I recommend you zoom out on your screen so you can send all generals without sliding the screen.
BLOCK CAMP 11 (150 Roughneck)
from
Garrison A
Reg (110 Solders, 90 Cavalry)
BLOCK CAMP 12 (150 Roughneck)
from
Garrison B
Reg (110 Solders, 90 Cavalry)
ATTACK CAMP 15 (INTERCEPTED BY CAMP 13) (100 Roughnecks, 100 Guard Dogs)
being intercepted by camp 13 protects your general from being intercepted by camp 14 (this is needed for the block to work correctly)
from
Garrison C
Reg (128 Solders)
BLOCK CAMP 14 (100 Rangers, 100 Roughnecks)
from
Garrison D
Reg (55 solders, 142 Cavalry)
KILL CAMP 15 (1 Chuck, 70 Roughnecks, 60 Rangers, 50 Guard Dogs)
from
Garrison E & F
W:1 MMA (1 Recruit)
W:2 Vet (90 Recruits, 2 Solder, 46 Cavalry, 112 Cross Bowman)
-or-
W:1 Reg (50 Cavalry)
W:2 Vet ( Recruits, Solder, Cavalry, Cross Bowman)
AREA 4
(Now there are 4 leader camps open for direct assault.)
SET UP
TARGET
KILL CAMP 16 & 17 (1 Skunk, 2 One Eye Burt, 50 Guard Dogs, 50 Roughnecks)
W:1 Reg (60 Recruit)
W:2 Vet (53 Recruits, 1 Solder, 196 Cross Bowman)
-or-
W:2 MMA (61 Recruits, 1 Solder, 158 Cross Bowman)
KILL OPTION 2
W:1 Vet (89 Recruits, 27 Elite Solders, 134 Cannons )
KILL CAMP 18 & 19 (1 Skunk, 1 One Eye Burt, 50 Roughnecks, 50 Rangers)
Reg/BHG ()
MMA (51 Recruits, 1 Solder, 70 Cavalry, 98 Cross Bowman)
Vet (54 Recruits, 1 Solder, 75 Cavalry, 120 Cross Bowman)
Vet (49 Recruits, 2 Elite Solders, 92 Cavalry, 106 Cross Bowman, 1 Cannon)
MG (51 Recruits, 1 Solder, 120 Cavalry, 98 Cross Bowman)
BLOCK
Send generals in order no delays
BLOCK CAMP 20 (80 Rangers, 50 Roughnecks)
from
Garrison A
Reg (20 Solders, 100 Cavalry)
KILL CAMP 21 (1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers)
from
Garrison B & C
W:1 MMA (1 Recruit)
W:2 Vet (90 Recruits, 1 Solder, 45 Cavalry, 114 Cross Bowman)
-or-
W:2 MMA ()
KILL OPTION 2
W:1 Vet ()
AREA 5
(This is TAGE's work. Other guides block camp 23 but they come from the south. May be able to save some troops here.)
SET UP
TARGET
KILL CAMP 22 (80 Thugs, 80 Rangers)
Reg/BHG ()
MMA (60 Recruits, 1 Solder, 99 Cavalry, 60 Cross Bowman)
Vet ()
KILL CAMP 23 (100 Scavengers, 100 Guard Dogs)
Reg/BHG ()
MMA (68 Recruits, 1 Solder, 151 Elite Solders)
Vet ()
BLOCK
Send generals in order no delays
BLOCK CAMP 24 (100 Guard Dogs, 60 Rangers, 50 Thugs)
from
Garrison A
Reg (17 Solders, 183 Cavalry)
BLOCK CAMP 25 (80 Guard Dogs, 40 Rangers, 100 Thugs)
from
Garrison B
Reg (61 Solders, 139 Cavalry)
KILL CAMP 26 (1 Metal Tooth, 50 Guard Dogs, 80 Rangers, 50 Roughnecks)
from
Garrison C & D
W:1 MMA (1 Recruit)
W:2 Vet (84 Recruits, 1 Solder, 90 Cavalry, 75 Cross Bowman)
-or-
W:2 MMA ()
KILL OPTION 2
W:1 Vet ()
AREA 6
(The first block is TAGE's but the second is mine.)
SET UP 1
BLOCK 1
Send generals in order no delays
BLOCK CAMP 27 (200 Guard Dogs)
from
Garrison A
Reg (1 Recruit)
ATTACK CAMP 29 (INTERCEPTED BY CAMP 28) (80 Guard Dogs, 80 Rangers)
from
Garrison B
Reg (1 Recruit)
KILL CAMP 30 (2 Skunk, 80 Rangers, 100 Thugs)
from
Garrison C
Reg/BHG ()
MMA (86 Recruits, 1 Solder, 84 Cavalry, 49 Cross Bowman)
Vet (91 Recruits, 1 Solder, 109 Cavalry, 49 Cross Bowman)
SET UP 2
Bring in Loot Spot, tag from landing zone.
Reg/Vet/BHG (1 Cavalry), or MMA/MoD (1 Recruit)
BLOCK 2
Send generals in order no delays
BLOCK CAMP 31 (80 Rangers, 100 Scavengers)
from
Garrison A
Reg (6 Solders, 191 Cavalry)
KILL CAMP 32 (1 One Eye Burt, 50 Guard Dogs, 80 Stone Throwers, 50 Thugs)
from
Garrison B
Reg/BHG ()
MMA (120 Recruits, 1 Solder, 99 Elite Solder)
Vet (145 Recruits, 1 Solder, 104 Elite Solder)
Good Luck! and may the Sons of the Veld ever fear you.