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Thread: Medipacs

  1. #1
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    Medipacs

    Hello everyone,

    Not sure if this has been brought up at any point in time, but I thought a new game feature/building idea would be a hospital of sorts. A first aid station that uses certain resources to produce medipacs for knocked out generals. Figured it would be a great addition to keep players playing. Maybe some sort of unique resource acquiring that's semi difficult to keep the pacs worthwhile.

  2. #2
    Retired Community Leader Spikescopilot's Avatar
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    Well, they could add opium as a collectible, and we could make them in the Mayor's House as a combination of Scarecrow, Food Cart, Banner, and Opium. (Yes, I know it's a dr*g, but it has use as a pain killer, which would go with the "medic" theme of the buff.)

  3. #3
    Recruit TwilaMoon's Avatar
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    with the fairy tale adventures, with large troop losses and numerous first wave sacrifices, we really do need some way to obtain medipacks...

  4. #4
    Soldier
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    If the devs designed a "Hogwarts building" where my lil troopers could learn the power of good magic we could defeat the evil trollz and wouldn't need any silly opium or medipacks!! lmao

    P.S. It's a snow day and I am bored

  5. #5
    Veteran General
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    I do not approve! (My hundreds of medis i have been hoarding will be worthless) :'(

  6. #6
    Veteran General
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    Quote Originally Posted by TrueHead View Post
    I do not approve! (My hundreds of medis i have been hoarding will be worthless) :'(
    you seem to hoard half the items in the game
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  7. #7
    Veteran General
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    At this point is there any other reason to play (trade at least) other than to plan for the future?

  8. #8
    Veteran General Crazy-Beard's Avatar
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    the New Prov needs more functions. I think Medipacks would be a great add-on for the new Prov house

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