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Thread: Dev's Diary: Improved Silo, Granite Pit and Exotic Wood Tree School

  1. #1
    Retired Community Manager
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    Dev's Diary: Improved Silo, Granite Pit and Exotic Wood Tree School

    Dear Settlers!

    The current version on our public test server introduces a new building:

    The Improved Silo

    Please keep in mind that this is the first test version of the new building. Hence, the final design and balancing may differ.




    The output of the improved Silo is 3 times as fast as the output of the regular Silo. The improved silo can be obtained in the Shop (Architect category).

    • Level requirement: Minimum level to get the new building is 13
    • Upgrades: It can be upgraded up to level 5
    • Limitation: None
    • Tradable: Yes
    • Building license: No building license is needed
    • Buffs: The output can be increased by using productivity buffs
    • Recurring: The building goes back to the Star Menu in case you destroy it
    • Moving: It is movable




    Also, the Granite Pit and Exotic Wood Tree School were enhanced based on your feedback.




    Changes:
    • Capacity: 3,750 units of Exotic Wood
    • Limitation: None, but there is a Shop cool down of 7 days. I.E. you can acquire it once per week in the "Architect" section
    • Refill: It can be refilled with omniseeds


    • Level requirement: Minimum level to get the new building is 26
    • Upgrades: It can be upgraded up to level 5. This speeds up the output and building will deplete faster
    • Tradable: No
    • Building license: No building license is needed
    • Buffs: The output can be increased by using productivity buffs
    • Recurring: The building won't go back to the star menu when you destroy it, but there is a warning message similar to the gem pit
    • Moving: Like the gem pit, you cannot move this building









    Changes:
    • Capacity: 3,000 units of Granite
    • Limitation: None, but there is a Shop cool down of 7 days. I.E. you can acquire it once per week in the "Architect" section
    • Refill: It can be refilled with omniseeds


    • Level requirement: Minimum level to get the new building is 26
    • Upgrades: It can be upgraded up to level 5. This speeds up the output and the building will deplete faster
    • Tradable: No
    • Building license: No building license is needed
    • Buffs: The output can be increased by using productivity buffs
    • Moving: It is not possible to move this building
    • Recurring: The building won't go back to the Star Menu when it's depleted or when you demolish it
      There is a warning message when you want to destroy it


    Have fun testing!
    BB_Rawren
    **Retired**

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  2. #2
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    Although it's kinda frustrating for those that already have silos all upgraded, this is by far the best idea I've seem in a while.

  3. #3
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    I would like to add that creating level 6 and 7 on each building would be better... just an idea.

  4. #4
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    given how upgrade costs an times scale, that might not be a good idea.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  5. #5
    Veteran General Crazy-Beard's Avatar
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    the new Silo is a good deal.
    the granite mine is not a good deal, far too many gems.
    The wood school also not excited about. I can get logs from
    my loots while running Premium.

    I would like to see a Super Watermill next

  6. #6
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by Crazy-Beard View Post
    the new Silo is a good deal.
    the granite mine is not a good deal, far too many gems.
    The wood school also not excited about. I can get logs from
    my loots while running Premium.

    I would like to see a Super Watermill next
    Improved Watermill. 1 Minute Base Time!

  7. #7
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    This is GREAT! Dev's listened to exactly what a majority of players had to say, by putting more Granite in the pit and by making the building refillable. This will have players buying and using gems for refills for many months to come, but it is a great gameplay improvement, thank you.

  8. #8
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    I would like to see other improvements made on the game instead of new content being released. For example what we have been asking for months/years. It's nice to see new content, but keeping what you promised us from long time ago would be so much more rewarding in my book.

    Granite Pit - Waste, get enough granite through adventures. Higher levels, this becomes easier to accomplish. I'm glad to see this is refibable though and buffable.

    Exotic Tree School or whatever it's called - Waste of time, I have too much elogs as is.

    Improved Silo - Debatable. I almost have all my silos to lvl 5 so it really depends on how much space they take up. For example, if 3 of them take up less amount of space as 9 silos then I won't mind but if it takes up more then that. Forget it.
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  9. #9
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    I was initially excited about the changes to the granite pit but then I noticed that it consumes 3 granite per 1 granite produced. What is the reasoning for this? You might as well make it consume 1:1 and set the pit at 1000 granite. As it is its false advertisement as people will think they are getting 3000 granite unbuffed vs 1000.

  10. #10
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    here's my Suggestion.

    Raise the level you upgrade buildings from level 5 to level 10. That way players can improving there economy. Also players will have a reason to continue playing.

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