Put on your big boy pants or hike up your skirt. This Guide is not for the feint of heart.
Maximum troops needed: 1241R 237M 258S 312E 535C 102XB 159K
Maximum troops lost: 1241R 237M 220C
You will need at least 2 Veteran generals and 4 normal generals to solo this adventure using this guide. Ideally you should have 4 fast generals and 4 normal generals and then 1 more of either type if you want to run it straight through with no delays for recovery times.
I have numbered the camps in the same way they are done in the Killste guide. This should help if you are referring back and forth and also in communicating effectively with a potential loot spot buyer.
For the loot spot I would recommend inviting them just after you clear G6. Have them send 1C with a fast general and send their attack against camp 6 (green).
The block on camp 2 is risky at best. It will fail about one time in ten if sent perfectly. With even one second of lag or delay this climbs to over five in ten times.
Camp A (Option) 75R 30E 80K to kill or 80E 8C sent against camp 2 to block (risky)
Camp B (Block) 1S 3E 194C sent against camp 4
Camp C (Block) 57E sent against camp 7
Camp D ( Vet ) 78M 170E 2K or 78M 172S sent against camp 5
Camp E ( Vet ) 55M 1E 117C 77K or 53M 1S 137C 59 XB sent against camp 3
Camp F (Block) 1R 1S 1E 196C
Send F first and when the general disappears into the camp then send A, C, and E .... wait 5 seconds then send B and D
Only Camps A, C, and D are used here but camp B is necessary to align the attack paths.
*Camp C is a sacrifice wave but is not time sensitive so any general may be used. Bear in mind though that you will need 4 normal generals very soon so unless you have 5 of them you may wish to use a BH or a Veteran although you will also need 2 Vets in the coming blocks so again unless you have three you may want to just use a BH.
Camp A: Normal 85R 115S sent against camp 9
Camp B: Any General ( Idle)
Camp C: Any General 60C sent against camp 12
Camp D: Veteran 109R 1E 73C 67XB sent against camp 12
A: (Block) 1R 1S 9E 189C sent against camp 16
B: (Block) 72E sent against camp 11
C: Recovering General
D: (Block) 78E 21C sent against camp 13
E: ( Vet ) 90R 1E 159 K or 113R 137S sent against camp 16
F: ( Vet ) 52R 94C 1E 101XB 1K or 52R 2E 94C 102XB sent against camp 14
Send B, D, and F wait for 5 seconds and then send A and E
Kill camp 24 first by sending your veteran loaded with 60R 1E 164C 25XB
Camp A: (Block) 71E sent against camp 25
Camp B: (Block) 17S 183C sent against camp 26
Camp C: (Block) 4S 52E 138C sent against camp 27
Camp D: (BH orVet) 50C ( sacrifice) sent against camp 28
Camp E: (Veteran) 49M 105C 96K or 115R 2S 1E 55C 77XB sent against camp 28
Send A and B wait til B hits the fence ( see insert) then send C, D, and E
Kill camp 14 with 52R 2E 94C 102XB
Kill camp 17 with 113R 137S
Camp A: (Block) 37S 99E sent against camp 19
Camp B: (Block) 37S 99E sent against camp 20
Camp C: (Block) 55S 142C sent against camp 22
Camp D: (Block) 128S sent against camp 21
Camp E: (BH or Vet) 50C sent against camp 23 (sacrifice)
Camp F: (Veteran) 119R 1S 1E 50C 79XB sent against camp 23
Send the generals in numeric order but add a 2 second delay after sending B, C, and D
I lettered the placement pics incorrectly A and B are switched. I will put that on my list of things to fix.
Camp A: (Block) 161C sent against camp 16 (will be intercepted by camp 15)
Camp B: (Sacrifice) 60C sent against camp 11
Camp C: (Veteran) 102R 82C 2E 64K or 109R 1E 73C 67XB sent against camp 11
Send A and when he gets to the little bush ( see insert) send B and C
Camp A: (Veteran) 89R 1E 102C 58XB sent against camp 8
Camp A: (Veteran) 145R 105S sent against camp 4
Camp A: (Block) 83E 2R sent against camp 7
Camp B: (Veteran) 55M 195S or 87R 163S sent against camp 2
Send A wait 2 seconds and send B