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Thread: Landing zone changes in adventures

  1. #11
    Mayor
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    might need to drive to N.C. and knock on thier door

  2. #12
    Veteran General
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    Quote Originally Posted by G_F_M View Post
    might need to drive to N.C. and knock on thier door
    lol still wouldn't do anything

  3. #13
    Noble
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    It also appears that invite order and accept order doesn't matter, and your LZ is determined by the order that your first general lands on the island.

  4. #14
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    weak. should have never messed with it

  5. #15
    Mayor RonEmpire's Avatar
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    Quote Originally Posted by G_F_M View Post
    might need to drive to N.C. and knock on thier door
    might need to fly to Germany and knock on their door. :-)

    Hopefully you don't mysteriously vanish in thin air while doing so.

  6. #16
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    hmmm yet again an obtuse and useless statement in the patch notes that doesn't begin to describe the actual change.... i learned by surprise what that sentence meant when i took a ls yesterday and landed in a completely different spot in s/a... (in this case this was good -- but i was like where's my freaking gen for a moment).

    this definitely could mess up the ls givers gen spotting if they don't know even where the ls acceptor/invitee is going to "land" ... means we have to most definitely ensure our gens are in the final attack spot BEFORE we invite so that a spot it not accidentally taken by the invitee.

  7. #17
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    i moved all my gens, invitee still landed in a different sector than usual.

    RB - they now land in NW (1st invite) and northeast (2nd invite). NW is a 4c tag (or 1r and a 6 min walk) and NE is a 1r tag (1 min walk).
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

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