
Originally Posted by
BlaqVenom
BB_Rawren,
I understand how this could have been an oversight by the game designers and devs, however this "feature" is balanced in many other ways such as being non-tradable, limited by cool-down time in the Merchant, and only available as loot drops from a follow-up adventure to an adventure that no one really wants to run.
The only reason More Secluded Experiments is currently to readily available is because BB made a great deal of money from it (players buying presents with gems and other gem items with hopes of trading for presents to buy MSE and RBN). Also, the main money-maker, Premium Time, doubles the drops of these buffs.
So, it seems, that BB has made enough money from players trying to attain these buffs now, or realized that players are using these buffs AS DESIGNED to conserve on the expense of resources, so now they would like to nullify it.
Fixing the experience bonus "bug" was sufficient enough, as was previously stated, to nerf the effect of these buffs. Now, removing it completely from the game and replacing it with a similar, but not as effective, buff seems like overkill.
At what point does BB actually start listening to the players? We shouldn't have to beg for features that we get enjoyment from to remain in the game, while BB completely ignores REAL BUGS that drive us NUTS (like disappearing roads, or the fact that we cannot see our premium time without looking in the building queue, or the fact that if there are insufficient landing zones on an island we have to send generals home to reorder them despite that they can "dock" outside of the island, or how about simple things like the fact that adventures end but remain pinned to our screens).
Ironically, these things that BB see as "bugs" or exploits (like blocking, WPP bonus XP, nuking sectors) are regarded as some of the *best* features the game designers have EVER released.
It seems there's a huge disconnect between the game designers and the players that allow BB to continue to employ them. If ignored long enough, the players will simply move on to games that appreciate them as players.