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Thread: Feedback - Patch notes 3/27

  1. #101
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    and the cool down time. if i can only use 1 per camp or adv i am not going to wait every 2 days to do so. i will just let them store till i cap.

  2. #102
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    While I agree the process could be done better, there is a simple formula for determining what the game designers intended. To put it simply, it is not intended for people to be able to get things for not making a reasonable amount of effort. Being able to complete a adventure with a listed difficulty of 9 by spending less than 1k star coins would not be considered a reasonable amount of effort. Previous adjustments in the game have always followed the same pattern, so the surprise should be that people didn't expect it to happen when people discovered a significant shortcut. I am more surprised they have not removed other features in the game where people can be rewarded for a minimal or no effort, although since many of these have been deeply ingrained into the game, it would be a more difficult change to make without making it balanced to favor the players.

    However, the people from BB have at least listened to the feedback from the players, even if many of the people complaining have not been. They have stated they will be leaving the items in game and will be removing them from the merchant. So everyone who has already positioned themselves to take advantage of what really was a mistake on the designers' part will not lose anything they have already gotten. It would be unexpected for the loot tables for adventures that have already been purchased to change in light of what they have said.

    As for the village schools, the change to make them upgradable has been in the works for well over a month, and the idea of giving the players who missed the opportunity to buy them for the event last year was also suggested. There was a general lack of support for the idea from the player-base then. It is a shame people did not see the need to comment until the week before the change was scheduled to be in game.

  3. #103
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    When you visit a friends island on the test server and you find one of their collectibles you need to click it at least 20 times before the little green shield pops up.
    "Do not regret growing old. Many are denied the privilege!"
    Irish Proverb

  4. #104
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    Quote Originally Posted by Baldasar View Post
    When you visit a friends island on the test server and you find one of their collectibles you need to click it at least 20 times before the little green shield pops up.
    don't worry it will just as bad here they never fix the bugs from test

  5. #105
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    Actually, you only need to click once, or the same as when you are collecting your own. There is a delay for the shield to come up, for the server to register the action and then update the map. Try clicking one time, then waiting for 10 seconds. It is approximately the same delay as getting the sparking change when you are picking up your own collectibles.

    Next time they do feedback for a patch like this, maybe we should have different threads for the different changes?

  6. #106
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    Quote Originally Posted by aurboth View Post
    It would be unexpected for the loot tables for adventures that have already been purchased to change in light of what they have said.
    I'm hoping you're correct and the loot table for MSE stays the same. I got one MSE and ran it early in the Christmas event. I saw that the payout on premium was 434 star coins plus 4 potions. This amounts to a value of over 1K star coins for a quick and easy adventure. What's not to like?? So I bought 4 dozen more of them. I have 40 of these adventures left and am not about to try and run all 40 between now and 3/27.

    I haven't used my potions to completely take out the witch tower in DB. What I did is use two potions to lower the amount of cavalry needed to take it out, which seems to me to be more or less the way a WPP was intended to be used. This saved my wife and guild mates some losses when doing the loot spots/cav sacs. Again, the way the potions were intended to be used.

    It isn't fair to those of us who've been using these potions in a reasonable manner to be penalized for the actions of a few clowns. If MSE stops dropping WPP's and RS potions, then their value in star coins should drop so that my original reason for purchasing them, their extraordinary value, isn't compromised.

    Of course, given BB's track record of calculating values, I'm figuring they'll consider chocolate rabbits a fair replacement. And we'll all just have to live with it. But I sure hope not.

  7. #107
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    or glue maybe a exo

  8. #108
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    Quote Originally Posted by Fuscus View Post
    All these bad changes makes me think that competition infiltrated a rogue developer in BB studio with the main objective of destroying months of good work. Find him ! And fire him !...or even better, ask him to train 10,000 troops
    rofl hahaha
    Still around from time to time.

  9. #109
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    Quote Originally Posted by BlaqVenom View Post
    BB_Rawren,

    I understand how this could have been an oversight by the game designers and devs, however this "feature" is balanced in many other ways such as being non-tradable, limited by cool-down time in the Merchant, and only available as loot drops from a follow-up adventure to an adventure that no one really wants to run.

    The only reason More Secluded Experiments is currently to readily available is because BB made a great deal of money from it (players buying presents with gems and other gem items with hopes of trading for presents to buy MSE and RBN). Also, the main money-maker, Premium Time, doubles the drops of these buffs.

    So, it seems, that BB has made enough money from players trying to attain these buffs now, or realized that players are using these buffs AS DESIGNED to conserve on the expense of resources, so now they would like to nullify it.

    Fixing the experience bonus "bug" was sufficient enough, as was previously stated, to nerf the effect of these buffs. Now, removing it completely from the game and replacing it with a similar, but not as effective, buff seems like overkill.

    At what point does BB actually start listening to the players? We shouldn't have to beg for features that we get enjoyment from to remain in the game, while BB completely ignores REAL BUGS that drive us NUTS (like disappearing roads, or the fact that we cannot see our premium time without looking in the building queue, or the fact that if there are insufficient landing zones on an island we have to send generals home to reorder them despite that they can "dock" outside of the island, or how about simple things like the fact that adventures end but remain pinned to our screens).

    Ironically, these things that BB see as "bugs" or exploits (like blocking, WPP bonus XP, nuking sectors) are regarded as some of the *best* features the game designers have EVER released.

    It seems there's a huge disconnect between the game designers and the players that allow BB to continue to employ them. If ignored long enough, the players will simply move on to games that appreciate them as players.
    That's everything I wanted to say but couldn't find the words.. good show BlaqVenom.. good show
    Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read. -Groucho Marx
    lol gotta love it

  10. #110
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    Quote Originally Posted by Aqua-Dog View Post
    That's everything I wanted to say but couldn't find the words.. good show BlaqVenom.. good show
    well aqua sometimes we're left speechless

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