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Thread: Dev's Diary: Collectible Items II

  1. #1
    Retired Community Manager
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    Dev's Diary: Collectible Items II

    Dev's diary: Collectible items re-work, new collectibles, new buffs

    Dear Settlers,

    This developer's diary is the second part of Collectible Items feature. The version update (currently planned for 03.27.2014) will enrich the game with new collectible items, new buffs and interface improvements.



    Interface & notification re-work

    The collectibles interface in the Mayor's house will be optimized.
    In the new interface, players will be able to see the costs and details of every collection - even while the production is running!



    Whenever the production of a collection was finished,
    a new icon indicates that the finished buff can be collected from the Mayor's house.



    Friends can flag existing collectibles on your island while visiting you.



    Reveal all remaining Collectible Items on the island
    To make the search for Collectible Items easier, 2 new buffs will be added to the game.


    Name
    : Fairy Fire
    Effect: Highlights all remaining Collectible Items present on your home island (highlight lasts 5 minutes)
    Important: Before using, make sure that you still have some Collectible Items present on the island




    Name
    : Fairy Light
    Effect: Highlights all remaining Collectible Items present on an adventure map (highlight lasts 5 minutes)
    Important: Before using, make sure that you still have some Collectible Items present on the island


    Changes to existing collections / buffs

    Country Saying
    Now adds 400 wheat to a wheatfield.
    The production cost has been adjusted accordingly.


    Harvest Ritual
    Can now be used on Silos as well.
    The production cost has been adjusted accordingly.


    • Important:
      Some of the other collection requirements have also been slightly tweaked to improve balancing.

    New collections / buffs

    Name: Hunting Contest
    Level: 22
    Effect: Boosts the production of a Butcher workyard up to 500% for 6 hours.



    Name: Miracle Bait
    Level: 22
    Effect: Boosts the production of a Fisherman workyard up to 500% for 6 hours.



    Name: The Golden Ribbon
    Level: 24
    Effect: Boosts the production of an Iron mine or Iron smelter up to 300% for 12 hours.



    Name: Master's Toolkit
    Level: 48
    Effect: Boosts the production of an Epic workyard up to 200% for 6 hours.



    New collectibles

    Name: Barrel
    Level: 22
    Occurrence: Home island

    Name: Leather
    Level: 22
    Occurrence: Home island

    Name: Grain Sacks
    Level: 22
    Occurrence: Home island

    Name: Adamantium Ore
    Level: 24
    Occurrence: Adventure island



    Important: All pictures and information are based on the test version. The final version may differ.

    Have fun collecting!
    BB_Rawren
    **Retired**

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  2. #2
    Recruit DeVonee's Avatar
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    looks great - especially the flagging - I will be using that alot LOL

  3. #3
    Veteran General Crazy-Beard's Avatar
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    o.0 more things to get on the island.
    well its a start

  4. #4
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    looks ok.

  5. #5
    Recruit
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    I'm so excited! Thanks for the sneak peek.

    Rags

  6. #6
    Mayor
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    if they don't nerf it in two months
    the flagging one will probably be first to go they sell a buff for that

  7. #7
    Recruit
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    how come its easier to find other people collectibles than your owe,,,, the new buffs look sweet

  8. #8
    Mayor
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    Quote Originally Posted by Balanor View Post
    how come its easier to find other people collectibles than your owe,,,, the new buffs look sweet
    i think it's you are so use to looking at your island that they get over looked

  9. #9
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    Looks good !!

  10. #10
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    Quote Originally Posted by BB_Rawren View Post
    Name: Hunting Contest
    Level: 22
    Effect: Boosts the production of a Butcher workyard up to 500% for 6 hours.
    Wait a second... the Hunting Contest buff increases the production of the... butcher? Shouldn't it be the hunter instead?? Not that I mind, since producing more sausages is more important than gathering meat to me, but the name of the buff makes no sense if it's used on a butcher instead of hunter.

    Really appreciate the ability to flag collectibles on friends' islands; I'm sure lots of people will be thankful for that feature.

    Also curious to see what "other collection requirements have also been slightly tweaked to improve balancing" means in practice. Should I stock up on collections because they're going to be more costly to build, or should I sell them all because they're going to be cheaper to build and thus lower the selling price?

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