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Thread: Master of Martial arts, very useful

  1. #1
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    Lightbulb Master of Martial arts, very useful

    I have created 3 guides for the new adventure of the Easter event , the 3 are killing everything (Later in the afternoon I'll check if it is possible to block some camps).

    The issue is that the data from these tests are very good for the Master of Martial arts (compared to veteran and normal generals, but also it will be better for their special characteristics than Lieutenant General ) .

    You can see the guides for Garrun the Trapper here

    Analyzing the data from those guides

    The Normal general lost an average of 749 Recruits

    The Veteran general lost an average of 620 Recruits

    And finally the Master of martial arts lost an average of 525 recruits .

    These data are real and it is based in the skills of this new general. These are essentially a 450 to 500 damage , area damage and attack the weakest target.

    As you know we all hate camp with guard dogs!, and other similar enemies. This general is very useful in all kind of camps. Also it will be very useful for stamping horses , reducing the number of these .

    It will give a lot of options and modify many guides.


    My simulator is updated (FastSim)




  2. #2
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    I ran the simulations for the MMA general for SE.
    Losses dropped from ~2500R 600M 400B down to 1800R 700M, also removing the veteran sacrifices. Find the Guide HERE.

    Island of the Pirates losses dropped down to ~170R or so -- just really, really offensive.

    I suspect it will drop SFTR back down to earth as well, dropping many camps 40-50%.

    Teaming up and doing ML or DB with 1R MMA sac's instead of cavalry would also be entertaining.

  3. #3
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    I'm most interested in seeing how this does on Horseback.

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    Retired Community Leader RomanGodCamper's Avatar
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    It will be interesting for sure

  5. #5
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    I have a feeling he'll be clutch in completing the achievements that require you to clear adventures like Roaring Bull or Black Knights without using any crossbows or cannons.

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    Messed with the Sim for dark brotherhood. Assuming you have 3 MMAs (i.e. each player sacs their MMA on the WT), I figure you can get losses down to about 720 R - 120 M - 50 S - 620 C. I'll draw it up in the next few days.

  7. #7
    Retired Community Leader Spikescopilot's Avatar
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    Quote Originally Posted by Another_Me View Post
    Messed with the Sim for dark brotherhood. Assuming you have 3 MMAs (i.e. each player sacs their MMA on the WT), I figure you can get losses down to about 720 R - 120 M - 50 S - 620 C. I'll draw it up in the next few days.
    That would be SWEET!
    ~*~*~*~*~*~*~*~*
    Spike's Co-pilot

    There's magic in the wake of a fiasco!

  8. #8
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    Quote Originally Posted by Another_Me View Post
    Messed with the Sim for dark brotherhood. Assuming you have 3 MMAs (i.e. each player sacs their MMA on the WT), I figure you can get losses down to about 720 R - 120 M - 50 S - 620 C. I'll draw it up in the next few days.
    If you get through the SS and the FD with MMA 1R tags -- you should be able to use a single WPP (even a new nerfed one) to eliminate either the spawns / dervish and save those 620C.

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