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Thread: Feedback - Achievements system

  1. #51
    Settler
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    Quote Originally Posted by Huchy View Post
    I can already for see that this will simply be an Ego battle between a certain number of players which will eventually die in a few months time! nothing more nothing less!
    Thank you for agreeing with what I've been saying since this was announced!

  2. #52
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    is it going to look back at the time the player has played or from when this is implementated. and if you have already done all the quests in the quests book are you going to have to do them over?

  3. #53
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    yep this will last for a while then ppl will get sick of it.

  4. #54
    Recruit baddee987's Avatar
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    ok im 2 years into this game thus far. it has changed granted, but not for the better however. pvp was promised , generals skill tree? more land?
    come on devs get with it stop coming up with idiotic ideas like this and give us what youve already promised.

  5. #55
    Settler
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    This new implementation doesn't seem to fit with the actual game. Seems more like a Facebook "kiddy" game attraction.
    However, with that being said: I do believe this could be a positive if handled correctly from the beginning.

    I noticed different achievement aspects listed (military, economy, trade, etc.); why not use these achievement goals not as a "who's who," but as an island skill tree (which has a little more to do with the game) to improve/"level-up" those aspects of the game.
    For example: x # of "military achievement points" can be devoted to improving generals or troop production in different ways, or "trade achievement points" that can be used to lower the cost of additional trade slots in the trade office.

    Just adding things to the game that are offered in other games is not really the best way to gain a larger player-base.

  6. #56
    Mayor RonEmpire's Avatar
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    1. How about Achievement that actually uses some skills.

    For example. Finding Collectibles.

    A. Find X collectibles on your island. this can be a progressive achievement. Like find 10. Then another one that is find 100. etc. Find 100000. It keeps people at least doing something skillful.

    B. Help a friend find X collectibles. Again this encourages you to go out and find collectibles on other people's island.



    2. I recommend that you remove the Science Skills Specialization that requires people to spend their books in a specific way.

    A. The generic ones like have a fully skilled out specialist is good.
    B. The ones that make you spend books into specific ones like "The Erudite" (terrible!) or "Refreshments!" (VERY terrible!) "Woodsman" god. that's awful!

    Those are not achievements. They're punishment. Books are on a timer. They take a very long time to make and are very valuable. Especially when the cost of them increases the time factor. I don't mind spending Manuscripts and waste them on extra specialists. But Tomes and Codecs should not be forced upon players for achievements.

  7. #57
    Mayor
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    Just wait my Acheesements will be bigger than yours

  8. #58
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    Unless you get good tangible awards for your island, I'm not particularly interested in this.

  9. #59
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    Quote Originally Posted by Koshko View Post
    Unless you get good tangible awards for your island, I'm not particularly interested in this.
    try it out on test. there are all sorts of rewards to include gems

  10. #60
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    I would like to see more Guild Achievements for example complete 5 guild quests in a row , progressing upwards.
    Buff achievements.
    Maybe some fun ones too. Carpet Bomb a friend's isle while they are offline.

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