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Thread: Feedback - Achievements system

  1. #61
    Mayor Moonlime's Avatar
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    My suggestion: Make sure that purchased buildings that produce the same resources are counted. For example, an endless copper mine should be counted as a copper mine and a friary should be counted as a brewery. In fact, a friary should be counted 4x as it produces 4x the brew. After all, with a friary, there is no need for me to add more breweries.
    Still around from time to time.

  2. #62
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    Real simple!!!!! Just add another 50 player levels to the game and call it good!!!

    And all the level 50's will forget about all the problems with the game because they will be too busy tripping over each other to be the first to get to level 51!!

    All problems solved! (takes a bow)

  3. #63
    Mayor Moonlime's Avatar
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    This looks fun, and I need more island space to build 5 breweries
    Awesome, I like that! (space, that is). Or count the friaries x4 ^^ No, wait...more space is better! :P
    Still around from time to time.

  4. #64
    Mayor Wimpy's Avatar
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    I can't wait to see the UNINTENDED CONSEQUENCES that occur when this boondoggle is started.
    If something can go wrong, it will.

  5. #65
    Veteran General
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    same wimpy. look at the adv invite now. glad I cant do adv I don't wanna mess with all that
    so bb do u ever fix problems in tso?. spoiler no they don't

  6. #66
    Soldier Mystica's Avatar
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    I came here to find out a couple of things about this new system. I play on the test server as well as my regular game. I read through the comments here and wasn't going to post, because it seems that most of the comments here are by people who haven't tried this out on the test server, and have no idea what it brings or entails. I find this really frustrating.

    I've been playing it on the test server, as I said. The majority of the achievements are regular things people do every day in the game...log in every day, reach level 10...20...30...etc., buying the tavern specialists, bringing back gold or resources from searches...it's all regular stuff, people!! The rewards for each achievement are gems. I can't see why people would have a problem with getting gems for doing the things they do every day anyway. Can someone please explain that one to me??

    Why is it that people come here and immediately start to complain about something new without ever having tried it out, or even tried to see what it entails??

    I, for one, am happy to get gems for the things I do each day. I like the achievement system the way it's been presented on the test server, and I really hope they implement it as it is. I want those gems!!
    "Courage is doing what you're afraid to do. There can be no courage unless you're scared."--Capt. Eddie Rickenbacker

  7. #67
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    Quote Originally Posted by Mystica View Post
    I, for one, am happy to get gems for the things I do each day. I want those gems!!
    Agreed. But many players have put in far more money than you or I and have plenty of gems to go with their BOREDOM.

  8. #68
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    i think i got all the rewards this system will be giving out. this is going to be a mines bigger than yours type of thing but still interesting to find out what players are doing as a way to compare. just because someone hit lvl 50 now doesn't mean they have done much.

  9. #69
    Mayor Wimpy's Avatar
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    I hope that the developers take into consideration the Law of Unintended Consequences. What is going to get screwed up when this is started live?
    If something can go wrong, it will.

  10. #70
    Recruit Tutur's Avatar
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    My only question is:
    By looking on the forum there are achievements like upgrade 3 buildings to lvl 5 and such... If a player already has 3 building to lvl 5 will this achievement be automatically completed or we need to destroy buildings and start from scratch? Cause if the lvl 50 players already have all their buildings lvled up it would be a shame if they have to destroy and rebuild to complete an achievement, and would be in part more of a frustration achievement than fun one.

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