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Thread: The barracks slider?

  1. #11
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    If it was the intent of introducing this problem to foil mouse emulators, this "feature" would not do much. If an emulator was used in series, the portion that would be affected would be when the program would click the right arrow 24 times to move the slider to 25, before clicking on the action button. If the slider freezes for the first iteration, all it would mean is that the first stack would contain 24 units, with the rest of iterations producing the normal 25 units. Assuming that the person is doing a significant amount of cycles, as why else use the program, this is one unit out of thousands that would not be made. Even if it happened randomly a significant number of times, it still would represent only 4% of the total troops at most. And sadly, the mouse emulator can simply be changed to click on the right slider arrow 25 times, and that would provide the double click needed to correct the issue, and simply fail to advance the slider past 25 when the bug doesn't occur.

  2. #12
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    why do we need a countermeasure to a counter fix the play came up with -- there wouldn't be a need for mouse emulator workarounds if they listened to players and fixed the barracks and ph.... (personally i didn't know people were even doing this prior to the CL reply)

  3. #13
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    I gave up on this one long ago.
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  4. #14
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    Quote Originally Posted by CL_Aurboth View Post
    If it was the intent of introducing this problem to foil mouse emulators, this "feature" would not do much. If an emulator was used in series, the portion that would be affected would be when the program would click the right arrow 24 times to move the slider to 25, before clicking on the action button. If the slider freezes for the first iteration, all it would mean is that the first stack would contain 24 units, with the rest of iterations producing the normal 25 units. Assuming that the person is doing a significant amount of cycles, as why else use the program, this is one unit out of thousands that would not be made. Even if it happened randomly a significant number of times, it still would represent only 4% of the total troops at most. And sadly, the mouse emulator can simply be changed to click on the right slider arrow 25 times, and that would provide the double click needed to correct the issue, and simply fail to advance the slider past 25 when the bug doesn't occur.
    i guess a sense of sarcasm gets lost in CL training

  5. #15
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    The post was more directed to the concept of introducing bugs to block things that players do. Not only would introducing bugs for this purpose be shameful, it they were going to do it, they could at least be competent about it. There are some changes that could be implemented that would seriously hamper the ability of a mouse emulator to work that would be almost invisible to normal play. However, as the mouse emulators do not use or modify the communication between the client and the server, I don't really see where they should even be an issue.

    Wasn't there another post at the start of the thread, where the issue was brought up in the first place? However, I do agree with you - it is not usually a good idea to post that you are finding problem using a method you don't want to advertise.

  6. #16
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    I brought it up cause although it's not a big deal it is annoying. god knows I don't want them working on it cause who knows if it will work after they try. I for one find it a pain it brings my unit numbers all screwy. I know a lot of ppl don't care but thee fact is it was an issue imported from test where it has been brought up and discussed. the new features that have been coming live lately have seemed bugged or have baggage. it seems to me that little or no effort has been put in for some time to resolve bugs before they make it to live. and when an issue on live starts to get addressed it only seems to make matters worse. I hate buying gems not knowing I this game is a priority anymore.

  7. #17
    Retired Community Leader Spikescopilot's Avatar
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    Not sure if anyone noticed, but this appears to have been fixed.
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  8. #18
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    Mine wasn't as of 5 min ago.
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  9. #19
    Retired Community Leader Spikescopilot's Avatar
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    That's really strange, because it works for me know. Select troop type, click far side of bar, it pops up to 25, done.
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  10. #20
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    It's still in effect for me, as well. Didn't it only affect the first batch made after a refresh or something like that?

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