By now, everyone who has been following the discussion concerning the ability of users to make more than 25 units at a time should have heard that the current Graphic User Interface (GUI) for the production buildings is fixed with a constant of 25 units. This is the reason they had to place larger units of the fish food and deer musk in the Rarity Provision House, allowing players to make larger total size. Another limit of the game is that once production on an item is started, it cannot be stopped, which applies to every process in the game, from production to building upgrades. It is not feasible to not allow people to make troops numbering less than 25, as it would prevent lower level players from reasonably making troops.
However, just because the current barracks setup cannot be changed, there may be other solutions that may be possible. There are pros and cons for each of the possible solutions, from both the developer and player standpoint. One of the issues is obviously going to be what the player community as a whole is willing to accept, which is where we can make a difference. Rather than simply repeating the fact that people would like the ability to make larger troop units at one time, something that is know, we would be better posting how we feel such a change would best be added to the game.
One method of doing this is to create another building that works like the barracks to create troops. The benefit of this would be that there would not have to be any change in the existing code for the current barracks. I would suggest that each quantum of production be either 10 or 25, giving an overall production of either 250 or 625. While it still would not be possible to interrupt troops in progress, having it as a secondary option would still allow people to use the regular barracks at the same time if something occurred where other troops were needed more promptly. The downside is that it is unlikely that this building will be free. For those who have packed islands, it will mean making room for another building footprint, although one that should not be need to be placed relative to a storage node.
Another method would be to add additional tabs to the current barracks, as used in the provision house currently. The tabs could be set different quanta, allowing for both 10 and 25 count units, and theoretically could be level locked, to prevent lower level players from making large groups of troops accidentally and freezing their barracks. It would not require an additional building space and it is unlikely that it would be able to be purchasable, as it would be part of the existing barracks. The downside is that it would be more complex to code the change to the building than make a new one. It would also lock production into the active production type, preventing players from reacting to changes in adventures.
There may be other ways this could be addressed that would be possible in the current game environment. This is the opportunity for people to make their voices heard in a constructive way, and one that is much more likely to produce reasonable results. Please feel free to express your own ideas on how increasing troop production could be accomplished, including the pros and cons you can initially foresee. I would ask that we critique the ideas being shared, rather than the people sharing them, and show that the player community is able to work with the developers to improve game play.