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Minimum Adventure Losses with MMA and bowmen
This guide is not for the impatient, its for the ones who are low on recruits, the ones who have a ton of time on their hand and no desire to blitz adventures, the ones who want their population to regen faster than losses even while active adventuring.
The basic premise...MMA when used as a sac wave will kill most dogs/archers w/o losing units to the dogs. For instance, 50 hounds will usually kill 10 recruits, and blocks any deployment of your own archers/crossbow units. So you send in 1 recruit with mma to clear these, then finish the next attack with a 250 cavs vet strike (or sometimes wait for regen then 220 cavs MMA strike for max dmg, or sometimes recruits and xbows and cavs work best, but it opens up alot of troop saving opportunities). However, waiting for mma to recover after almost every camp leads to a short adventure taking 12 hours instead. As an example, i tested this with tropical sun.
Copy pasted from kilste guide as a baseline and comparison...
All results simmed fromhttp://settlersonlinesimulator.com/d...imulator/us/#2
Troops needed; 82R, 188C, 59XB, 215E
Camp 1) 30 Scavengers, 30 Rangers
ANY general: [200C (-)]
ANY general: [1S 185C (-)]
ANY general: [1E 180C (-)]
MMA general; 133C
No improvement needed....but you can get by with less cavalry
Camp 2) 30 Scavengers, 30 Guard Dogs
ANY general: [105R (16R - 19R - 21R)]
ANY general: [20R 65S (16R - 19R - 20R 1S)]
ANY general: [20R 65E (16R - 19R - 20R)]
ANY general: [20R 2E 55K (16R - 19R - 20R)]
MMA general; 1R --> Any general 115C
15-19 Recruits saved, not phenomenal.
Camp 3) 20 Caltrops, 1 Crazy Cook, 20 Knifethrowers, 20 Petty Officers 2nd Class
ANY general: [200R (73R - 84R - 93R)]
ANY general: [77R 123S (57R - 68R - 77R 1S)]
ANY general: [75R 125E (56R - 66R - 75R)]
ANY general: [48R 2E 85K (37R - 44R - 48R)]
VETERAN general: [48R 195S (37R - 44R - 48R 1S)]
VETERAN general: [48R 190E (37R - 44R - 48R)]
MMA; 35R 185E
MMA; 1R ---> Vet 31R 189E
Not much saved here because petty officers still blocking crossbow deployment with their high hps and splash dmg. The one wave version, however, saves troops as well as time.
Garrison Position G2 (Camps 4-5)
Camp 4) 40 Caltrops, 50 Sabrerattlers
ANY general: [125R (18R - 24R - 30R)]
ANY general: [28R 90S (18R - 24R - 28R 1S)]
ANY general: [28R 85E (18R - 24R - 28R)]
ANY general: [28R 2E 75K (18R - 24R - 28R)]
MMA; 1R ---> Any General 152C
17-27R saved
Camp 5) 20 Caltrops, 40 Sabrerattlers, 40 Gunmen
ANY general: [125R (32R - 37R - 42R)]
ANY general: [40R 85S (32R - 37R - 40R 1S)]
ANY general: [40R 85E (32R - 37R - 40R)]
ANY general: [40R 2E 70K (32R - 37R - 40R)]
MMA; 1R --> Any general 133C
31-39R saved
Garrison Position G3 (Camps 6 - 9)
Camp 6) 50 Guard Dogs, 40 Rangers
ANY general: [100R (32R - 38R - 45R)]
ANY general: [44R 56S (32R - 38R - 44R)]
ANY general: [43R 57E (32R - 38R - 43R)]
ANY general: [43R 2E 55K (32R - 38R - 43R)]
MMA; 1R ---> Any general 33C
Camp 7) 60 Roughnecks, 30 Rangers
ANY general: [49R 80C 71LB (33R - 40R - 49R)]
ANY general: [47R 1S 80C 72LB (33R - 40R - 47R)]
ANY general: [45R 1S 119C 35XB (30R - 37R - 45R)]
ANY general: [44R 1E 124C 31K (29R - 37R - 44R)]
VETERAN general: [41R 1S 170C 38LB (26R - 34R - 41R)]
VETERAN general: [39R 1S 190C 20XB (25R - 32R - 39R)]
VETERAN general: [38R 1E 193C 18K (24R - 32R - 38R)]
MMA; 38R 132C 50XB
Theres no benefit to a sac wave here, as no guard dogs blocking deployment, and I couldnt find a combo that did much better than the vet...
Camp 8) 60 Guard Dogs, 30 Rangers
ANY general: [105R (27R - 33R - 40R)]
ANY general: [37R 65S (27R - 33R - 37R 1S)]
ANY general: [37R 65E (27R - 33R - 37R)]
ANY general: [37R 2E 63K (27R - 33R - 37R)]
MMA; 1R --> Any general 24C
Camp 9) 30 Thugs, 50 Guard Dogs, 1 Skunk
ANY general: [200R (25R - 32R - 39R)]
ANY general: [37R 115S (26R - 32R - 37R 1S)]
ANY general: [37R 115E (26R - 32R - 37R)]
ANY general: [37R 1E 120K (25R - 32R - 37R)]
ANY general: [37R 55E 85K (25R - 32R - 37R)]
VETERAN general: [37R 213S (26R - 32R - 37R 1S)]
VETERAN general: [37R 213E (26R - 32R - 37R)]
MMA; 1R --> Vet 2R 1E 188C 59XB (0 or 2R loss)
And a 259 minimum loss adventure turns into a 75 (ish) max loss adventure, but takes 12 hours to complete. You can do it at least ONCE per adventure to save some troops, near the end where a defeated general doesnt matter.
Last edited by Leryth; 04-25-14 at 05:58 am.
Reason: Typo in camp 3 numbers, added troops needed number
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