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Thread: Feedback - World Championship Event

  1. #61
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    Your petty insults aside, you are making at least valid points instead of just flat out whining, so thank you for not being as narrow viewed as others have been.


    MABs and FMs are referring to Master Architect Boxes and Frozen Manors.

  2. #62
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    Quote Originally Posted by Draconus2004 View Post
    Eh i dunno how much MABs ruined the entire economy. They made a few players go from 10/11k pop to 20-30k pop. not a game changer, just a convenience. their influence was much more narrow then 3x buffs and making map frags.
    O, you super rich higher level players, forgetting that there are lowbies playing this game too. :P MABs were a game-changer and here is why: How many FMs did you get from Mabs? Now multiply that by 10-15k. That is how much gold coin a lower level player just accessed. Also, imagine a game without MABs. How many hoarders still have an end-game of slowly replacing nobles and WTs by running constant nords 2 (a gem-only item, and that is important) or buying them for 30kish from other players that have to do the exact same thing of running a gem adventure. That is not it. Mabs dropped a wide variety of pop buildings, giving many players access to population that would have only been accessable from running adventures or buying in TO, or gem nobles. Personally, I don't know the extent this has actually changed the game, but it is hard to say it couldn't.

    That said, it is very easy to see the differences that the new prov house has brought to the game. Good or bad, it was at least different. Adding level 6 farms, fast silos, fast watermills, faster explorers, while improving gameplay, isn't going to change much.

  3. #63
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    Quote Originally Posted by Ceruhe View Post
    Your petty insults aside, you are making at least valid points instead of just flat out whining, so thank you for not being as narrow viewed as others have been.
    Flat out whining IS constructive criticism. It is not our job to make a game, that some of us pay for, enjoyable. Why do we need to create the game...who are we paying then??? If BB introduces something on test, and we the customers 'flat out whine' that it is not enjoyable for a variety of reasons, they, the game-designers, need to WORK and produce something that is enjoyable. If not, we the customers, will stop whining, and go somewhere else.

    Its basic economy: Supply a product that people want and when they 'whine' it is valuable product feedback. And again, WE are the customers and THEY are the producers, it is not our JOB to tell them how to make a fun game. That being said, many players provide valid points and suggestions to BB, many of which are ignored, some of them implemented. I think BB should be grateful that they have a player base that enjoys the original concept and is willing to work with them at creating a better game. BB should also listen better to those valid points.

  4. #64
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    Flat out whining IS constructive criticism.
    No, not at all. It does deliver the dissatisfaction, but it's not constructive by any means.

    To show the difference.

    Constructive:
    Firefox 29's Australis look is "useless" to someone on non touchscreen user. [This is the topic part]
    Version 29, however, forces the touchscreen design on you (who doesn't need touchscreen support at all) and has nothing new/better to what you've been used to besides messing with your layout. So this is unwanted. [This is the dissatisfaction part]
    Making the touchscreen support optional for desktops (either by customisation through the options or a separate download) would fix the problem. [This is the constructive part]
    You can revert back to 28 or any other version if you like, though you will have to go through that hassle. [This is the compromise part; something we can't do in TSO obviously going with this example].

    Whining:
    Mom and kid go to ice cream stand. Mom buys ice cream for the two of them. Everyone happy. [This is the topic part]
    Kid eats ice cream and wants more, Mom says no. Kid is making a fit and being annoyingly loud until it either gets another ice cream (not the one Mom has of course ) or gets bored/outta stamina/whatever. [This is the problem part]
    End of Story. [This is the...not constructive part aka whining]
    [Compromise is also missing, the Mom had no reason to give in since the kid was preoccupied with being loud and not making an effort]

    Not that you should train kids to the reward-if mentality, but that's a whole different story altogehter and unrelated to the game anyhow.



    Of course it's not your job to make the game, but you are a part of it (while playing at least) and have ideas and would consider it an improvement to the game which has been either an oversight so far, flat out missing or a great addition to make it more enjoyable for everyone.
    They get to analyze the idea, work it out by their standards, mechanics, values and whatnot and present that, get constructive feedback on that and rework it (maybe) accordingly. Rinse and repeat until a final version has been reached and add said content. Everybody aside the "you can't make everybody happy"-portion is content.

    Of course you also don't need to give any feedback (including this "constructive" whining) at all, but then you also gotta take what you get without complaints. Like it or not, move on or don't, been your choice all along.

    That being said, many players provide valid points and suggestions to BB, many of which are ignored, some of them implemented. I think BB should be grateful that they have a player base that enjoys the original concept and is willing to work with them at creating a better game.
    Very yes.
    Most businesses thrive because of customer feedback, many fall because of failing to act upon it or being too slow in doing so and getting shredded by their competition.
    As you said, many good ideas have been delivered and implented or been ignored for the longest time already and it's causing major complaints/whining. These are _warranted_ though, as proper feedback has been given with multiple solutions long time ago (such as the 25/stack limits, General landing zones) and still haven't been implented. It's either making it a priority to ensure customer satisfaction or keep serving a well done steak to a medium rare order...it will only work that often until he won't come back.


    The only thing I'm on about is because people are simply ungrateful as it gets. So Mom bought you 3 ice creams (Goldtower...) on Xmas but only 1 ice cream (ImpStorehouse...) this time...enjoy getting anything at all or just turn the offer down, it doesn't get much simpler than that. Maybe realize that mom can't always afford 3 ice creams or keep upping the amount whenever going past that stand, especially when other kids are plenty happy to get even 1 going past that stand every single day for a month.

  5. #65
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    Quote Originally Posted by Ceruhe View Post
    So Mom bought you 3 ice creams (Goldtower...) on Xmas but only 1 ice cream (ImpStorehouse...) this time...enjoy getting anything at all or just turn the offer down, it doesn't get much simpler than that.
    And if i say 'waaah! i want 3 ice creams because 1 is not enough!' "Mom" is either going to get me 3 ice creams to satisfy me, 2 ice creams to compromise, 1 ice cream and a gem sale to distract me, or 1 ice cream and risk me finding another "mom." And if that "mom" is constantly making the kids do pointless chores (ie barracks, buffs, star storage, etc.) and pieces of the house keep falling apart without getting fixed (ie BUGS), and most of her kids are whining and not happy with 1 garbage ice cream, this "mom" better figure out a way to at least hand out 2 ice creams, and/or make the kids happy another way or these kids are going to run away to that nice shiney mansion with servants who do the chores and 3 ice creams every day!

    ^^^^valuable feedback

  6. #66
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    BB quite often takes into account yes/no feedback on something, but 95% of detailed feedback is ignored and dismissed.

    Topic: Imp store house is a poor reward. Logic: previous reward was far better due to 1) monetary value 2) scarcity 3) usefulness. Solution: Come up with an item that is highly desired by players.

    For example: x10 RBN advs as a reward for all 28 days. That has monetary value thats decent, quite scarce (though a small influx still), and is very very useful. Of course, they will ignore this RBN example and simply take the yes/no feedback from improved storehouse.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  7. #67
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    I want to be able to buy the flags of each country participating in the WC. I would definitely get a couple for my island.
    That is all. Thank you.

  8. #68
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    I'll hold out for the Death Star General thank you very much

  9. #69
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    So much talk because of the Calendar...why not remove it then ? so we stop this debate about reward value being too small or not scarce enough. We should spend this energy trying to convince/influence BB to bring major changes to the game, something to keep us distracted for 1 year or longer, not 4 weeks.

  10. #70
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    well you can see by the "christmas surprise" calander not much effort is being put in anymore. for crying out loud they could have at least changed the name of it. looks like now they are just coasting until whatever new game they release or so many players leave that they are forced to shut the game down. i can't really see thier "big" picture but i can see on the forum main page new members and when i started there were alot of names there now maybe 1-2 a day. how long can 3x gems sales keep players interested in this...i'm thinking not long

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