Devs, thanks for trying to keep content fresh and interesting... but this one really needed more time in the testing stages.
And in addition to the irritating bugs (building licences, flashing fixture list message in adventures, false start and all it's issues, etc) I am not happy about having the games take SOOOO long because you are in no way going to be able to quickly come up with enough collectibles to make the huge number of tactical items you need. If the first group stage game is looking like it's going to take me a couple days to finish, I am VERY afraid to start the later games. In addition to having my provision house all tied up, I'm blocked out of playing in adventures.
If there were more of the needed collectibles spawning and less of the scarecrows and herbs, maybe we could get there? In my last collectible search, only about 1/3 of the items were event collectibles. And those were not the ones I needed.
I just did the math - to finish the first group stage game I need either 27 springs or 46 bananas (plus other items, but these are the largest qtys I'm short). Currently there are ZERO of these things available for any price in the Trade Office. And of course there is no way I'll get those quantities in my next few collectible searches. That is what makes this event too difficult to be fun.


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