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Thread: Serious Game Flaw with Expert Buildings

  1. #21
    Mayor Wimpy's Avatar
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    Quote Originally Posted by Fuscus View Post
    PvP ?
    None of us will live to see it.
    If something can go wrong, it will.

  2. #22
    Noble
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    Quote Originally Posted by Fuscus View Post
    PvP ?
    Not if they do it the way they say they're going to do it ... on separate islands.

    Won't work and will be useless.

  3. #23
    Mayor Moonlime's Avatar
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    Quote Originally Posted by RobertPaulson View Post
    And i think that if the devs removed the ability to receive expert weapons from adv loot would be a HUGE mistake, terrible idea.
    Agreed! why adventure then?
    Still around from time to time.

  4. #24
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    Quote Originally Posted by Moonlime View Post
    Agreed! why adventure then?
    for the raw resources and XP/STAR Coins

  5. #25
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    Players could stop making Xbows and that may correct any perceived value imbalances. If every player made everything they needed there would no reason to trade.

  6. #26
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    Quote Originally Posted by Wimpy View Post
    None of us will live to see it.
    I am starting to agreeing to this Its like the new gfx engine for the AO game.. 7 years and still nothing but a few min of video promising "it is coming soon.."

  7. #27
    Recruit
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    doesn't matter how much you tinker with the costs
    doesn't matter if you stop them dropping from adventures
    if you only ever need to produce 3000 xbows because you never lose them
    your building will still sleep for 90+ % of the time you own it

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