every1 chill shesh. its a game not real life
every1 chill shesh. its a game not real life
so bb do u ever fix problems in tso?. spoiler no they don't
omg just what i want to do... get experience back instead of starcoins :| Why the heck would i want to run more pointles experience adventures to get back to the top lvl to get star coins and be stuck there again? This thread is idiotic imo, star coins were made to clearly be the cap for lvls (@50) expecially since they used to have the ability to find granite mines and *** ore depos at lvl 51 and 52 and they removed that, so ontop of star coins, the devs definitely (imo) have made the lvl cap 50. I like that they are implementing lvl6 buildings, now lets see lvl6 for gold chain and bakeries where it really matters.
-RP, formerly known as TrueHead
Sadly (in some cases more than in others!), all games end. The ones we love, we play again. If we could have a second island, start over (gasp!) and use our existing character/island resources to help our new guy out, it would be fun. We could use our experience and knowledge to optimize things, or at least just change it up for a new look and format. But as I understand it, it's not permitted? Can anyone clarify?
correct Calliope_Jeyne, having multi accounts are not allowed.
Wanna get another 3 years out of this game???
No.
How to improve (fix) TSO has been discussed at great length. The islands are what they are, the limits are there for reasons, the space is too small and more of the same is failing to serve novelty.
Time and energy may be best spent developing new islands that address the key concerns of new and veteran players. Larger islands, player versus player, larger armies just to name a few.
Accounts, levels, some buildings and storage could all migrate to the new islands.
I can dream can't I?
end star storage that would change game dynamics
there would be little point to this game for most players if starring resources was unavailable....
I agree with the above.
There is no point in raising level caps. What happens when people reach 100? The problem still remains. Raise it to 200 ? Raise it to 300? This is not a solution. Raising level cap is just going to delay the problem like they are doing right now with silly new buildings.
PvP is the solution. Player generated conflicts and player generated goals.
I've never been a fan of PVP anyway, so I can't imagine it encouraging me to stick around or not.