My favorite thing about settlers is the people. On a whole, they make up a great cross-section and are truly supportive with each other. My least favorite thing is the static adventures. Ultimately, it is doing the same thing over and over again, and with no changes, they are as challenging as following a basic recipe.
"My religion encompasses all religions. I believe in God, I believe in the universe. I believe you are god, I believe I am god; I believe the earth is god and the universe is god. We're all god."
--- Ray Bradbury
CL_Aurboth - Do you have any information on the current status of PvP or of the demolition buffs? Thank you in advance.
"My religion encompasses all religions. I believe in God, I believe in the universe. I believe you are god, I believe I am god; I believe the earth is god and the universe is god. We're all god."
--- Ray Bradbury
As I am about as south as you can get, there is not a lot of true seasons. The fall is the best for us, as the temperature is moderate, there is not a lot of rain, and you can still do almost anything outdoors. Winter is likely my least favorite, as tends to be busiest at work and still cold enough to make days off less fun.
CL_Aurboth - do you prefer a specialized economy (building certain goods to sell to buy what you don't make) or a more generalized one?
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
There is not much I would do with more money, sorry. I like working, even though it has its good and bad days. Having more money would not be good for my kids, as it is hard enough to teach them the value of it. I would likely save and invest it, and try not to let people know I have it, so can continue to be where I am now.
Assuming this is a game question, there are benefits to both, but having a specialized economy put you at much greater risk for changes. As a rule, the more general the system, the more flexible it is. It may not take much to shift the market where what your economy specialized in will lose value, making it harder to play. If you produce what you need, you will not get caught with a shift in the economy, and less at the mercy of the trade office.
Given you grew up as computer games moved from infancy to their current state, has it ever struck you that you can marvel over certain aspects of Settlers Online which could not be programmed 20-30 years ago? I assume younger players take most of the programming for granted. Sort of like a young person looking at a modern car engine, compared to an 80 year old who saw simple car engines develop into their current state.