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Thread: Meet the CLs: CL_Aurboth

  1. #71
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    Favorite color?

  2. #72
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    Quote Originally Posted by Grabby View Post
    Hi Aurboth,
    What is your favorite special building?
    I think my new favorite building is the village school. With the new upgrade, it really changes the island economy across several production chains and actually allows settler production at a more reasonable pace for higher levels. When you calculate it out, it actually replaces 0.75 bakeries of the same level, and all of the buildings you need to support the bakery. And the price is much lower than it should be when you account for the number of silos it will replace, not to mention the other buildings.

  3. #73
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    Quote Originally Posted by Domesday View Post
    so now that we know you live at 1169 Morning Glory Circle - are you more like Darren or Samantha?
    Which Darren?

  4. #74
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    CL_Aurboth - Thank you for your candid responses.
    "My religion encompasses all religions. I believe in God, I believe in the universe. I believe you are god, I believe I am god; I believe the earth is god and the universe is god. We're all god."
    --- Ray Bradbury

  5. #75
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    Quote Originally Posted by Raubhautz View Post
    Very good, I would agree on that one.

    So, then what is a solution that you think would help ease that repetition, yet be relatively simple for BB to implement?
    Without knowing how the adventure islands are coded, it is difficult to say what is easy to do. In order to balance island difficulty, one way would be to move the camps within each sector. While this would make some adventure instances of the same type easier than others, it should even out. While this would eliminate set blocking, although not individual set-ups, it would make it much more interesting to do adventures. They may have to increase loot to make it more comparable with the losses from current adventures.

  6. #76
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    do you like trains?
    Last edited by BB_Rawren; 05-12-14 at 11:48 am. Reason: GIF removed

  7. #77
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by CL_Aurboth View Post
    Which Darren?
    Let's say, York.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  8. #78
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    ok that train is soooo annoying!

  9. #79
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by CL_Aurboth View Post
    Without knowing how the adventure islands are coded, it is difficult to say what is easy to do. In order to balance island difficulty, one way would be to move the camps within each sector. While this would make some adventure instances of the same type easier than others, it should even out. While this would eliminate set blocking, although not individual set-ups, it would make it much more interesting to do adventures. They may have to increase loot to make it more comparable with the losses from current adventures.
    Excellent! Let's do this thing! It would certainly separate the hardcore players from the taggers. I like this idea; and it should not be that hard to implement, imho. lol (and I program...)
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  10. #80
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    Quote Originally Posted by John-Axe View Post
    Given you grew up as computer games moved from infancy to their current state, has it ever struck you that you can marvel over certain aspects of Settlers Online which could not be programmed 20-30 years ago? I assume younger players take most of the programming for granted. Sort of like a young person looking at a modern car engine, compared to an 80 year old who saw simple car engines develop into their current state.
    There is a lot more that can be done with computers and gaming now that would be difficult to convey to younger players. Some of my first games were on tape drives using cassette tapes, while others were all text with almost no AI (I ate the what?). I can also recall getting excited when my computer was upgraded to 64K of memory, so I could write longer programs. You can marvel just at the graphics that is included in what are relatively simple games. I get amazed when I am at work, when I have a super-high resolution monitor, and zoom in on my map, and marvel at the detail that has been included for just a single structure.

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