Reply to Thread
Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 59

Thread: Feedback - Guild Market

  1. #31
    Retired Community Leader Spikescopilot's Avatar
    Join Date
    Oct 2012
    Location
    Maryland
    Posts
    424
    World
    Ares
    Quote Originally Posted by CiscoMODE View Post
    What offers me more is the fact the two CL post complaining about the pricing and how they pick them (serious post or not). CL should have a separte forum in which to complain if they so choose. You are,according to the BB_Rawren post, to collect valuable information on game-related issues and community concerns for the Community Manager to relay back to the development team. With the post you both made it seems like you have formed your own opinion instead of listening to everyone else and reporting it. I am not saying you're not allowed to have your own opinion but as a CL you have kinda agreed to be everyone mouths instead of just your own.
    We are not official representatives of BB, and as players of the game we're allowed to express our opinions too. We voice the community's concerns to BB right now, and we bring back information to you from BB. Other than that, we have no special powers. If you'd rather that I operate in secret and you never see what I take to BB and what I don't, I'd be happy to do that for you. But most of the other people on our server that have brought me concerns in chat and in whisper have been happy to see that I actually still express my own personal opinion too as opposed to some non-existent BB party line.

    Sorry!
    ~*~*~*~*~*~*~*~*
    Spike's Co-pilot

    There's magic in the wake of a fiasco!

  2. #32
    Retired Community Leader Spikescopilot's Avatar
    Join Date
    Oct 2012
    Location
    Maryland
    Posts
    424
    World
    Ares
    Quote Originally Posted by RobertPaulson View Post
    ISH you can buy in TO, village schools and the BHG are in a seperate category (limited items). Therefore we would all be better off with either the BHG or School. I personally voted for the school becasue i have so many BHGs that already do nothing but sit in star, but i dont really care what wins.
    I specifically chose the school because you can get BHGs at events and they do sit around in the star, but the school (unlike the storehouse) is not tradeable; so I'd love to get one more of those. But where things got tricky was having to pick 8 from the remaining items.
    ~*~*~*~*~*~*~*~*
    Spike's Co-pilot

    There's magic in the wake of a fiasco!

  3. #33
    Noble
    Join Date
    Apr 2012
    Posts
    345
    World
    Zeus
    Where do I vote? Is there a link somewhere?

  4. #34
    Mayor Wimpy's Avatar
    Join Date
    Jul 2011
    Location
    Dallas Texas
    Posts
    3,934
    World
    Zeus
    On the log in screen but I think the time has expired.
    If something can go wrong, it will.

  5. #35
    Retired Community Leader
    Join Date
    Feb 2013
    Posts
    292
    World
    Ares
    While the voting itself appears to have completed, there are some factors that should be looked at when making decisions for the relative value of items. Generally, these factors deal with the benefit of the item, cost, and ability to substitute. In looking at these, I will also attempt to address some of the points raised by others in the thread. I will attempt to use standard measurements, and in cases where those are arguable, the reason for using these assumed measures.

    The improved storehouse essentially gives three times the storage of normal storehouse using a 3x2 footprint, which is larger than the standard 2x2 storehouse. The space consideration is more relevant for more established players where moving buildings would be an issue and there is less ability to construct new production nodes. The overall space saving is only 50% due to the difference in footprint, although it does provide the full improvement for the cost of upgrading.

    The village school produces one settler per level of the school every 2 hours, using a 2x2 footprint. The other methods of increasing or providing settlers are buffs and conversion from bread, with the more common being bread. The standard ratio of production, with some variance due to travel time, is one bakery requires two flour-mills (and two wells) which requires four farms. For more advanced players, it would also include four silos to balance the farms. The settler production of the village school is approximately three-quarters of a bakery of the same level; this means a single school will replace 8.25 buildings, not including the water production requirement which will vary based on the method used by the player. The footprint difference is 4 units for the school and 33 units for the buildings (including normal silos but not water production). One thing of note is that the village school effectively has the same ideal effective grain production as an improved silo. Generally, as noted earlier, this will have less of an impact on more advanced players where there is already an established production for bread, but will still aid those able to convert for space conservation.

    The Battle Hardened General (BHG) can hold 200 units and has a faster battle and travel time. The analysis for this has to differ from buildings due to the benefits, but the comparison should be made with other units. There is no combat benefit to the BHG itself (the attack mechanics are no different from the tavern general); the benefit in combat comes solely from the ability to use in blocks. While there is no saving in troops when compared to the tavern general, it does also allow for some increased flexibility in doing waves with blocks as well, as well as the shorter revival time allowing it to be sacrificed more frequently. The biggest issues with the BHG general are the replaceablity and cost. Aside from blocking, the benefit of the BHG can be replaced by two tavern generals, which would provide the same overall transport time and revival speed. The cost of 9520 guild coins also makes a big difference in the ability of players to obtain the BHG. Looking player levels 26-35 and 36-45, the range of guild coins obtained from each daily guild quest is a minimum of 48 and 64 guc (10-20 player guild) and a maximum of 104 and 120 guc (over 56 player guild). This gives an upper range of 198 quests and 149 quests and a lower range of 92 quests and 80 quests. The best case scenario for a guild that completes the quests daily and the player also completes it daily would be getting the guild coins in about eleven and a half weeks, as compared to the cost in gems that would be given in twelve and a half weeks to buy the same general. For reference, the other choices were both set at 2850, or a bit less than a third of the price.

    Overall, I would say the village school gives the best value of the offerings. The improved storehouse ultimately offers less to the player in the long run without any cost savings, and of the choices, is the only one that can be traded in the trading office and thus obtainable without using gems. The BHG also has a limited savings for players with a cost that makes it prohibitive to the people who are most likely to benefit from it.

  6. #36
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    well i think it comes down to whatever the person voting wants! plain and simple you can argue for this or that or complain but at the end of the day the majority will win. no need for a cost comparison or some crazy trump/buffet logic.

  7. #37
    Settler
    Join Date
    Jan 2013
    Location
    tennessee
    Posts
    108
    World
    Ares
    I wanna thank our CL's, specially spikes for actually taking the community thing serious. They may listen to you guys more than they listen to us. Village school is only thing worth anything that they listed

  8. #38
    Noble
    Join Date
    Mar 2013
    Location
    Planet Earth
    Posts
    322
    World
    Zeus
    Too many items are already free. We're going in the wrong direction if long term fiscal viability is a goal.
    Membership (gem buying) should have its benefits.
    Special buildings should remain exclusive to players who contribute principal in support of tso.

  9. #39
    Veteran General
    Join Date
    Jun 2012
    Location
    Arlington, VA
    Posts
    630
    World
    Zeus
    My main issue with the guild market vote is they gave us so few choices for the second one. Most of the items we voted for are trash, with a few gems. We needed a lot more choices so we could show what we actually value.

    I also find it pretty bad they cant use statistics to find out what is valued. Thats just poor game management.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  10. #40
    Recruit
    Join Date
    Jan 2013
    Location
    Ontario, Canada
    Posts
    19
    World
    Ares
    Would like to, at least, have the option of voting to keep some of the items currently available. Then I MAY be able to find a total of 8 I would want to vote for.

Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts