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Thread: Feedback - Guild Market

  1. #41
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    Increases The Guild Coins Ratio Too Or lower Down The Prices

  2. #42
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    would rather have seen a bone church or tower there instead

  3. #43
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    Im surprised at the results of the Guild Market. You'd think the Village school would actually get picked up considering it's a huge savings on the chain production for producing settlers. Improved store house is crap. It's so widely available and trade-able. Village school is 'limited' and not tradeable.


    Amazed.


    Also amazed at people picking mystery box of 'buffs'. That's the most silly box ever. Not same as the master architect box.

  4. #44
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    Ron, i am amazed as well, its quite mindblowing...

  5. #45
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    Indeed!!
    Village School was the BEST choice. Yet it got the lowest votes. Amazing at the players who play this game. No wonder we get BB coming up with silly buildings like granite pit and exotic tree nursery. They get noobs voting who voted for store house to make money off.


    Quote Originally Posted by CL_Aurboth View Post
    While the voting itself appears to have completed, there are some factors that should be looked at when making decisions for the relative value of items. Generally, these factors deal with the benefit of the item, cost, and ability to substitute. In looking at these, I will also attempt to address some of the points raised by others in the thread. I will attempt to use standard measurements, and in cases where those are arguable, the reason for using these assumed measures.

    The improved storehouse essentially gives three times the storage of normal storehouse using a 3x2 footprint, which is larger than the standard 2x2 storehouse. The space consideration is more relevant for more established players where moving buildings would be an issue and there is less ability to construct new production nodes. The overall space saving is only 50% due to the difference in footprint, although it does provide the full improvement for the cost of upgrading.

    The village school produces one settler per level of the school every 2 hours, using a 2x2 footprint. The other methods of increasing or providing settlers are buffs and conversion from bread, with the more common being bread. The standard ratio of production, with some variance due to travel time, is one bakery requires two flour-mills (and two wells) which requires four farms. For more advanced players, it would also include four silos to balance the farms. The settler production of the village school is approximately three-quarters of a bakery of the same level; this means a single school will replace 8.25 buildings, not including the water production requirement which will vary based on the method used by the player. The footprint difference is 4 units for the school and 33 units for the buildings (including normal silos but not water production). One thing of note is that the village school effectively has the same ideal effective grain production as an improved silo. Generally, as noted earlier, this will have less of an impact on more advanced players where there is already an established production for bread, but will still aid those able to convert for space conservation.

    The Battle Hardened General (BHG) can hold 200 units and has a faster battle and travel time. The analysis for this has to differ from buildings due to the benefits, but the comparison should be made with other units. There is no combat benefit to the BHG itself (the attack mechanics are no different from the tavern general); the benefit in combat comes solely from the ability to use in blocks. While there is no saving in troops when compared to the tavern general, it does also allow for some increased flexibility in doing waves with blocks as well, as well as the shorter revival time allowing it to be sacrificed more frequently. The biggest issues with the BHG general are the replaceablity and cost. Aside from blocking, the benefit of the BHG can be replaced by two tavern generals, which would provide the same overall transport time and revival speed. The cost of 9520 guild coins also makes a big difference in the ability of players to obtain the BHG. Looking player levels 26-35 and 36-45, the range of guild coins obtained from each daily guild quest is a minimum of 48 and 64 guc (10-20 player guild) and a maximum of 104 and 120 guc (over 56 player guild). This gives an upper range of 198 quests and 149 quests and a lower range of 92 quests and 80 quests. The best case scenario for a guild that completes the quests daily and the player also completes it daily would be getting the guild coins in about eleven and a half weeks, as compared to the cost in gems that would be given in twelve and a half weeks to buy the same general. For reference, the other choices were both set at 2850, or a bit less than a third of the price.

    Overall, I would say the village school gives the best value of the offerings. The improved storehouse ultimately offers less to the player in the long run without any cost savings, and of the choices, is the only one that can be traded in the trading office and thus obtainable without using gems. The BHG also has a limited savings for players with a cost that makes it prohibitive to the people who are most likely to benefit from it.

  6. #46
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    Quote Originally Posted by RobertPaulson View Post
    Ron, i am amazed as well, its quite mindblowing...

    Should have been in this order. #1 Village, #2 BHG, #3 storehouse.

    That is the most logical and sensible thing. It just goes to show the IQ level of the rest of the player base.
    People complain about running out of space on their island. If they realized Village schools would have just saved them a lot of building space and 'settlers production' issues. You have to cook the bread in the provision house which takes even more time. Village schools is just simply the best choice at max upgrade.

  7. #47
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    Well... Guild coins will still be worth little- Guilds who do guild quests for guild coins are still wasting time and resources doing them.. and it seems like nothing has changed, which is fine with me but this just goes to show that if something absolutely epic may be in guild shop if voted in, theres still a chance it wont win- so just be prepared to be let down by the community (players)....again.

  8. #48
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    Quote Originally Posted by RobertPaulson View Post
    Well... Guild coins will still be worth little- Guilds who do guild quests for guild coins are still wasting time and resources doing them.. and it seems like nothing has changed, which is fine with me but this just goes to show that if something absolutely epic may be in guild shop if voted in, theres still a chance it wont win- so just be prepared to be let down by the community (players)....again.
    Probably same people who thought the Noble deed was the best choice in the last round of voting.

    Makes me depressed actually thinking about how our community is dominated by 'new players who don't understand how the game works. And how the veteran players who actually do are 'shackled or crippled by the community in this Guild Market voting.

    Almost to make me want to rage quit now. I was so shocked and angry at the results I want to put my hands around somebody's neck.


    I was looking forward to guild market rotation but now, not so much.

  9. #49
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    goooz frabbba

  10. #50
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    Quote Originally Posted by RonEmpire View Post
    Im surprised at the results of the Guild Market. You'd think the Village school would actually get picked up considering it's a huge savings on the chain production for producing settlers. Improved store house is crap. It's so widely available and trade-able. Village school is 'limited' and not tradeable.


    Amazed.


    Also amazed at people picking mystery box of 'buffs'. That's the most silly box ever. Not same as the master architect box.
    yup

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