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Thread: Halt button for Gens

  1. #1
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    Halt button for Gens

    How about a halt button so you can pause an advancing general to better time your attacks. Maybe you could make it a default status for if server goes down so no loss of troops occur in unexpected outages.

  2. #2
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    Quote Originally Posted by Bad-Manners View Post
    How about a halt button so you can pause an advancing general to better time your attacks. Maybe you could make it a default status for if server goes down so no loss of troops occur in unexpected outages.
    there is already one on there it's called "retreat" and besides if the server went down how would you press said button?

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    Quote Originally Posted by G_F_M View Post
    there is already one on there it's called "retreat"
    Retreat is not halt so no, there isn't one. Here is an example of what I'm talking about. Send two gens from different locations to adjacent camps. Maybe the last gen sent gets ahead of the other because the first took a weird path or got intercepted or something. Why spend gobs of time by pressing retreat and having to watch your gen mosey all the way back before you can carry on? Or, let both gens get close to the bandit camp then halt one or the other or both depending on if your trying to block a specific camp. Or put all your gens in place to attack camps then attack all camps at once. Plus if you could stage a gen at a bandits doorstep, it would make it easier to distinguish and load inactive gens. I could come up with a million more scenarios but to poo-poo the idea because there is a retreat button is very short sighted IMO.


    Quote Originally Posted by G_F_M View Post
    and besides if the server went down how would you press said button?
    That's why I said to make it a default function if not inactive. Switching everybodies armies to halt in the case of an impending crash would be a function preformed on the server side. The game plays in your browser, sure, but everything you do including status on everything is kept and verified by and on the server.

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    Veteran General psaltery's Avatar
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    the problem with this, is the game doesnt specifically support 'blocks' and interceptions are part of the game.
    plus i could forsee it as a coding nightmare, so i doubt they'd even consider it.
    there are already tons of player generated guides to make adventuring easy.
    shouldnt there be at least a little mystery, guesses, unknowns, rooms for errors?
    Anyone who considers protocol unimportant has never dealt with a cat. ~Robert A. Heinlein

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    How about just a cancel button for errant sends to/from islands, as well as for errant moves in adventures? Nothing worse than sending a gen to the wrong adventure, or moving to a wrong location and having to wait the full time to correct it.

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  7. #7
    Melorr
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    How about the "come back" button for those time you send the general without the troops

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    I agree that coding it might be hard but I'm just throwing ideas out there.

    So far as this goes...
    Quote Originally Posted by psaltery View Post
    there are already tons of player generated guides to make adventuring easy.
    shouldnt there be at least a little mystery, guesses, unknowns, rooms for errors?
    THIS is one of the biggest turn offs for me so far as the game goes. Yes, the guides give you step by step instructions on how to do the adventure, ergo actually REMOVING the mystery, guesses, and unknowns. In fact, don't know if you've ever worked in a software development atmosphere but the game mirrors that job. Get your 'quest' from the task scheduler, follow the instructions and perform your task according to the specifications given being sure not to entertain any deviation or creative license on your own, task marked as complete and you collect your loot. This game reminded me so much of work, I made similar statements to fellow players which weren't received very well but the similarities between the game and the workflow in a software development atmosphere is very similar. That being said, I still enjoy playing and am almost at level 43 in a just over a month of playing.

  9. #9
    Mayor EpsilonSilver's Avatar
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    Quote Originally Posted by Bad-Manners View Post
    I agree that coding it might be hard but I'm just throwing ideas out there.

    So far as this goes...


    THIS is one of the biggest turn offs for me so far as the game goes. Yes, the guides give you step by step instructions on how to do the adventure, ergo actually REMOVING the mystery, guesses, and unknowns. In fact, don't know if you've ever worked in a software development atmosphere but the game mirrors that job. Get your 'quest' from the task scheduler, follow the instructions and perform your task according to the specifications given being sure not to entertain any deviation or creative license on your own, task marked as complete and you collect your loot. This game reminded me so much of work, I made similar statements to fellow players which weren't received very well but the similarities between the game and the workflow in a software development atmosphere is very similar. That being said, I still enjoy playing and am almost at level 43 in a just over a month of playing.


    My boss still thinks this is resource management training software.

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