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Thread: How do Guild Quests and earning the Guild Coins Work.

  1. #1
    Mayor Raubhautz's Avatar
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    How do Guild Quests and earning the Guild Coins Work.

    I tried to review the official guide provided in the forum for guild FAQ but received the friendly message: "Forbidden

    You don't have permission to access /threads/13071-Official-Guild-FAQ on this server."

    (http://forum.castleempireonline.com/...cial-Guild-FAQ)

    In any case, the basics are simple, make your gq earn gc; guild makes its quota and get the big prize... however all the happenstance with when and what qualifies a player as 'active' or not; or who gets the 100 gc when the quests are reset by maintenance is not clear. Do all active players get the 100 gc? Or just those who completed the quest that was reset?
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  2. #2
    Settler
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    Active player is determined iirc by if you logged in the past 2 days (server days so 5am eastern time is when the server day restarts...also when the daily quests restart).

    On a side note if you are considered inactive your island goes into ninja sleep mode which means your buildings stop doing work just as if they were asleep.

  3. #3
    Veteran General psaltery's Avatar
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    I don't believe the 2 timers are connected, omega. The timer for guild quest seems to be 24 hours. I've seen players who were on early the day before be listed as inactive late the next day. So I watch for people who are listed as inactive for several days in a row to determine they are not here.

    Thus it's possible for someone to be active one day and receive the waiting quest, then be inactive when the quest becomes current. I think it requires something like 80% of those who have the quest to complete it. (this may vary by guild size, i'm not positive)

    Re: the 100 coins, all players who had the quest that is reset gets them.

    Here's more info on guild quests: number of coins broken down by level and guild size, and the individual tasks.
    http://www.settlersonlinewiki.eu/mission/
    Anyone who considers protocol unimportant has never dealt with a cat. ~Robert A. Heinlein

  4. #4
    Mayor
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    when i was in a guild and i'm pretty active the guild quest would spawn randomly even when everyone had completed it

  5. #5
    Veteran General psaltery's Avatar
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    it's not random. just like daily quest, it's offered once a day, late afternoon central time. if all quests are finished, it becomes the current quest. if one is already active, it becomes waiting quest. if guild already has waiting quest, it skips you.
    Anyone who considers protocol unimportant has never dealt with a cat. ~Robert A. Heinlein

  6. #6
    Retired Community Leader Spikescopilot's Avatar
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    Our guild on Ares gets new guild quests (if there isn't one waiting) around 10pm EDT. It seems to be a percentage of active players, and the "active" status appears to be based on if they have logged in within the last 48 hours or so.
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  7. #7
    Veteran General psaltery's Avatar
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    i'll have one of my guildies who isnt on every day to test this timer thing.
    Anyone who considers protocol unimportant has never dealt with a cat. ~Robert A. Heinlein

  8. #8
    Mayor Moonlime's Avatar
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    We get the guild quest at 7 pm (PDT)
    Still around from time to time.

  9. #9
    Settler
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    the timers are infact connected and the same as that person had logged in BEFORE the daily resets and you next looked AFTER the next days daily reset so you ended up having 2 daily resets happen inbetween the times you looked/they logged in which then makes them inactive. It's the exact same way with the daily login reward. If a person logs out 1 hour before the daily resets on a Monday and then logs back in on a Tuesday but AFTER the daily had reset they missed Monday's daily login and had to restart the timer. They were not on during the servers day...and in your case of guild quests they were not on for 2 of the server's day.
    Quote Originally Posted by psaltery View Post
    I don't believe the 2 timers are connected, omega. The timer for guild quest seems to be 24 hours. I've seen players who were on early the day before be listed as inactive late the next day. So I watch for people who are listed as inactive for several days in a row to determine they are not here.

    Thus it's possible for someone to be active one day and receive the waiting quest, then be inactive when the quest becomes current. I think it requires something like 80% of those who have the quest to complete it. (this may vary by guild size, i'm not positive)

    Re: the 100 coins, all players who had the quest that is reset gets them.

    Here's more info on guild quests: number of coins broken down by level and guild size, and the individual tasks.
    http://www.settlersonlinewiki.eu/mission/

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