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Thread: what's the point?

  1. #11
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    wonders how these guys E-Trades accounts look like?

  2. #12
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  3. #13
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    Quote Originally Posted by Draconus2004 View Post
    lets follow the line of reasoning on why this occurs:
    Americans fail at math
    Zeus is an American server
    Gold mining used to make a profit
    Too many inexperienced people jumped on the bandwagon
    People are slow to change and like to stick to their habitual ways

    I wonder how these 5 statements could combine to cause this? It is a real mystery.
    Now THAT is good humour. Thumbs up.

  4. #14
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    Quote Originally Posted by Snacknado View Post
    X4 Buff lvl5-lvl6 gold mines- turn 500 gold ore depo (parrot) into 2k gold ore. x3 gold smelters- 2000 gold ore into 3000 bars. x3 coinages- 3000 bars into 2250 gold coin. minus buff cost and coal and time.....

    say a rainbow cost 2.5k gc and can process about 5k gold ore deposit on a lvl5-6 fast gold mine. so ONE rainbow will process a pickaxe, turning 5k gold ore depo into 20k gold ore, using badges turning 20k gold ore into 30k bars, badging coinages turning 30k bars into 22.5k gc.... after minusing cost of rainbow, cost of pickaxe,.... SO- it will take 41 badges to turn 20k gold ore into 30k bars (lvl5 smelters) and 62 badges to turn 30k bars into 22.5k gc. Around 103 (1.2k gc per stack) badges used, 1 rainbow buff (2.5kgc) and 1 pickaxe (7.5kgc), 80k coal (400 gc) = 15344 gc. GIVEN YOU DO NOT!!! MISS A BUFF CYCLE,you will make a total profit of 7156gc
    So you confirm what i just said in the OP, that instead of waiting for 4 days till pickaxe gets processed, you can just go to the TO and buy ore for the same amount that you spend for the pickaxe + rainbow?
    Sounds almost like a not such a terrible deal, except that you had to invest 20k gc into lvl6 mine and 30(?) books into the geo...

    As for the rest of the cycle i have also said that there is profit there, just not enough to make rise in gold ore prices possible...


    so what is your point?

  5. #15
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    you said it is a "money losing scheme", but it is not....
    and also u said u could make that same amount of money by selling a parrot which is false

  6. #16
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    if you are going to START making a gold chain now and START collecting and adding books in geologist for a fast gold mine i would recommend NOT doing so, but for the people with ALREADY a gold chain and fast gold mines, it COULD be worth running

  7. #17
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    Quote Originally Posted by Snacknado View Post
    you said it is a "money losing scheme", but it is not....
    and also u said u could make that same amount of money by selling a parrot which is false
    if you actually read, i said that processing deposits is a money losing scheme for EVERY scenario other than lvl6 fast mine using a rainbow buff.
    even if you have that optimal setup, you're still losing money, because you had to spend 20k for the lvl6 mine, a cost you'll never recuperate, since you're making ZERO profit processing the ore.

    And of course, i will make more money selling parrots, than processing them. there are readily available offers to buy deposits for 7500k gc i've seen offers of 7800 gc ...and these were offers, i.e. 0 effort on my side. Instantaneously selling deposits is marginally more profitable than having to wait for 4 days for ore to get processed :>

  8. #18
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    There are alot more production chains in this game which have a higher loss in profit margin than a gold chain

  9. #19
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    I have told my guild, trade, and friends repeatedly: ONLY HAVE A FEW fast gold mines (unless you have 50 or 60 coinages). The rest should be level 3 rebuilt, x3 buffed mines. I generate far better profit per day on my rebuilt mines then I would using 8 lvl 6 fast mines and then sleeping them 75% of the time or selling excess ore. If i am on the ball, I rebuild the 6 disposable mines once per day ~, using 2 31 point specced geos. Level 3 for both fast and slow.

    We see this time and time again - a single sector of the economy becomes both profitable and popular, too many people pile on, prices collapse/production costs rise, and people complain the whole economy is broken when really its just a single chain, or part of a single chain. Notable collapses have occurred to Brew, Bread, Coal, Coin, Beans, Granite, Sausage, and expert weapons in the past all because they got too popular with too many people hopping on a bandwagon that couldn't support their weight.

  10. #20
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    And don't forget to include the cost of leveling your gold chain to level 5 when doing your profit/loss analysis ;-)

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