wonders how these guys E-Trades accounts look like?
wonders how these guys E-Trades accounts look like?
So you confirm what i just said in the OP, that instead of waiting for 4 days till pickaxe gets processed, you can just go to the TO and buy ore for the same amount that you spend for the pickaxe + rainbow?
Sounds almost like a not such a terrible deal, except that you had to invest 20k gc into lvl6 mine and 30(?) books into the geo...
As for the rest of the cycle i have also said that there is profit there, just not enough to make rise in gold ore prices possible...
so what is your point?
you said it is a "money losing scheme", but it is not....
and also u said u could make that same amount of money by selling a parrot which is false
if you are going to START making a gold chain now and START collecting and adding books in geologist for a fast gold mine i would recommend NOT doing so, but for the people with ALREADY a gold chain and fast gold mines, it COULD be worth running
if you actually read, i said that processing deposits is a money losing scheme for EVERY scenario other than lvl6 fast mine using a rainbow buff.
even if you have that optimal setup, you're still losing money, because you had to spend 20k for the lvl6 mine, a cost you'll never recuperate, since you're making ZERO profit processing the ore.
And of course, i will make more money selling parrots, than processing them. there are readily available offers to buy deposits for 7500k gc i've seen offers of 7800 gc ...and these were offers, i.e. 0 effort on my side. Instantaneously selling deposits is marginally more profitable than having to wait for 4 days for ore to get processed :>
There are alot more production chains in this game which have a higher loss in profit margin than a gold chain
I have told my guild, trade, and friends repeatedly: ONLY HAVE A FEW fast gold mines (unless you have 50 or 60 coinages). The rest should be level 3 rebuilt, x3 buffed mines. I generate far better profit per day on my rebuilt mines then I would using 8 lvl 6 fast mines and then sleeping them 75% of the time or selling excess ore. If i am on the ball, I rebuild the 6 disposable mines once per day ~, using 2 31 point specced geos. Level 3 for both fast and slow.
We see this time and time again - a single sector of the economy becomes both profitable and popular, too many people pile on, prices collapse/production costs rise, and people complain the whole economy is broken when really its just a single chain, or part of a single chain. Notable collapses have occurred to Brew, Bread, Coal, Coin, Beans, Granite, Sausage, and expert weapons in the past all because they got too popular with too many people hopping on a bandwagon that couldn't support their weight.
And don't forget to include the cost of leveling your gold chain to level 5 when doing your profit/loss analysis ;-)