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Thread: suggestion for using up all the extra adventures we get but dont use.

  1. #1
    Settler
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    suggestion for using up all the extra adventures we get but dont use.

    allow us to create stacks of adventures and then, when launching the stack, you get 10% extra resources and experience for each extra adventure you use at once.
    it wont unbalance the game and it will allow players to use extra adventures. might even encourage gems purchases...

  2. #2
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    there is always the little X in the top right corner

  3. #3
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    OP has a great idea.

    This would give value to all the adventures.

    This would be perfect for the wasted adventures cluttering up our star because they flat out are not worth running. It is a shame that adventures like SotV and SE, which developers worked so hard on, are under-utilized because of simple troop cost vs. loot calculation, and this would fix that problem and make players happy in the process, it's a win-win! It would be an ongoing, evolving self-balancing of the loot table risk to reward ratio, tailored to each individual server, which gives value to all adventures. We shouldn't have to "x" one out, we should be happy when our explorers return an adventure!

    It wouldn't make the most desired adventures more overpowered, because 10% increase in loot will not be worth the acquisition cost or sell price of the adventure itself. Even with the FT adventures, someone isn't going to burn up (on Ares for instance) a 6k coin adventure to get an extra 10% on lootspots that sell for 10k.

    However BB would have to make sure it is a simple increase and not compounding! So it goes, if loot is 100: 100-110-120-130... ; not 100-110-121-133....

  4. #4
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    Quote Originally Posted by Muddymutt View Post
    OP has a great idea.

    This would give value to all the adventures.

    This would be perfect for the wasted adventures cluttering up our star because they flat out are not worth running. It is a shame that adventures like SotV and SE, which developers worked so hard on, are under-utilized because of simple troop cost vs. loot calculation, and this would fix that problem and make players happy in the process, it's a win-win! It would be an ongoing, evolving self-balancing of the loot table risk to reward ratio, tailored to each individual server, which gives value to all adventures. We shouldn't have to "x" one out, we should be happy when our explorers return an adventure!

    It wouldn't make the most desired adventures more overpowered, because 10% increase in loot will not be worth the acquisition cost or sell price of the adventure itself. Even with the FT adventures, someone isn't going to burn up (on Ares for instance) a 6k coin adventure to get an extra 10% on lootspots that sell for 10k.

    However BB would have to make sure it is a simple increase and not compounding! So it goes, if loot is 100: 100-110-120-130... ; not 100-110-121-133....
    I have over 200 SE advs. Any chance it could be compounded? That would be a 18990527646% increase in my loot.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  5. #5
    Settler
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    i was thinking no compounding and a max of 25 at a time. would be 250% extra loot so instead for 1000 exo logs you would get your 1000 plus an additional 100 per adventure used up to 2500 extra. 3500 total.

  6. #6
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    After the initial flood of loot from saved up advs, I dont think it would be too bad. At first though, it would cause some issues with prices.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  7. #7
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    so how do we get this idea in the hands of the devs?

  8. #8
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    it likely doesn't. 99.9% of player ideas are dismissed, no matter how good they are.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  9. #9
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    Quote Originally Posted by binderberger View Post
    allow us to create stacks of adventures and then, when launching the stack, you get 10% extra resources and experience for each extra adventure you use at once.
    it wont unbalance the game and it will allow players to use extra adventures. might even encourage gems purchases...
    terrible idea

  10. #10
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    Quote Originally Posted by Troll-Phu View Post
    there is always the little X in the top right corner
    and there is allways this

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