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Thread: Fish Farms and Their Choice of Level 6 buildings

  1. #11
    Recruit
    Join Date
    Feb 2014
    Posts
    17
    World
    Zeus
    Quote Originally Posted by RonEmpire View Post
    are those buffs useable on pumpkins cemetery only ? or they're used on regular buildings as well.
    yes, cemetery-only
    there were modifications on test server today, but i dont know what was modified...

    here others ss I took today

    golem defeated and time until respawn: http://prntscr.com/4eftm9
    shop items: http://prntscr.com/4efuyn / http://prntscr.com/4efvsj / http://prntscr.com/4efvzp


    more about Halloween surprise box on tsotest: http://forum.tsotesting.com/threads/...e-box-contents

  2. #12
    Noble
    Join Date
    Jul 2013
    Posts
    364
    World
    Ares
    I welcome stuff that is helpful in game. The fish farm is simply a luxury, just like deerstalkers. You can do fine without them, yet if you do have them they save you BL and hassle of making refills depos. Upgrading mills and bakeries to lev6 before silos is on the other hand a bit weird. Common sense would be more welcome especially when this game is loaded with people crunching numbers and optimizing the production best they can.

    I can't believe the devs don't see or understand it. It simply means they want us to upgrade stuff in that order so once silos get to lev6 we will be forced to re-optimized production chains again. Moving, adding and such keeps people busy I guess. I can't see any other reasons to introduce upgrades the way devs do it

  3. #13
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    i have 24 imp silos at lvl 5 and 48 farms at lvl 6 and it works fine i belive thats why imp silos were brought in a while back it's saved me lots of space

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