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Thread: Balancing combat - what is the goal devs?

  1. #41
    Noble
    Join Date
    Jul 2013
    Posts
    364
    World
    Ares
    Don't worry. Once the new changes hit the servers you will not have that problem. You will prepare troops for a week to do 1 adventure. Those 5 min walking time will feel like early Xmas

  2. #42
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    BB you can call it what you want but if it walks like a duck, well you know the rest a NERF is a NERF. you guys killed the nukes then turned around and made nuke/buff only adventures now this? after 3 years of a games life cycle you can't just come up with some BS about "thats not what we meant for combat to be like". imo you would be better off just telling ppl "hey the games not doing as well as it once did and we're going to release a new one. this one will still be running til we get Anteria up, thank you for you bussiness" this way you'll just lose a player base that will never buy another UBI product

  3. #43
    Settler
    Join Date
    Jan 2012
    Location
    Houston
    Posts
    159
    World
    Zeus
    When blocking disappears, so will I.

  4. #44
    Mayor Moonlime's Avatar
    Join Date
    Aug 2012
    Location
    In the Present
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    2,053
    World
    Ares
    Quote Originally Posted by Troll-Phu View Post
    imo you would be better off just telling ppl "hey the games not doing as well as it once did and we're going to release a new one.
    That's how other game companies do it.
    Still around from time to time.

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