The tester forum is kinda buzzing right now. Quite few people raised their concerns about the ripple effects of those changes on economy and game play. I can't imagine an average player having more than 2 Damas smiths or 4 SS. The reasources needed to run them are just too great, and you can't run 2-3 Rb's back to back to get tons of titanium ore to make those. Steel swords are entire different matter not sure if those few 500 depos on our islands will even support a steady flow of them. Remember they are planning to remove all weapon drops from adventures. This will run TO dry faster than anyone thinks because people will try to run adventures like they used to - many.
The change to range units obsoletes bowmen and the increased dmg and HP of enemies forces you to actually not only use LB and Xbows but to lose some of them in process of completing adventures. Have you check how slow xbows production is? or LB for that matter?
Not only it will cost us many more expensive units to finish an adventure but the rewards are less (no weapon as loot). And the other loot doesn't seem to be changed in volume either. This is not a change this is a NERF that might really make lots of players under 50 think "screw it". Try doing SA and lose 2x to 3x more units you losing now and most of them advanced (not R). It is just not worth it...
People are also upset about BB dropping something like this on us, unfinished (even for testing) and expecting us to do their job. Giving splash dmg to all units is the dumbest idea ever. Epic and FT advies will bleed your barracks to the bone. Expect FT to truly take 7 days to finish Unless you got 10k troops ready to wipe. Even with that you will not have enough generals to do them in a day. The changes are just way too much in all aspects.