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Thread: Is it too soon to have a thread for the possible combat changes?

  1. #21
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    I am fine with that. IF : resources needed for making those weapons are in similar equivalent to BS, speed of making them is greatly increased and time of training adv unit is decreased. THAT IS NOT THE CASE. That are reasons why economy will go belly up if those changes are implemented as is. It takes over 1 hr to make 5 damasc sw (lev 5 smith) which means you are able to train 6 Elite soldiers per 12hrs (you don't have weapons from loot anymore). What if an adventure will call to lose 100 of them? How often will you do it?

    The math on Steel and Iron swords is a bit better but... now you will have to train Militia like you train Recruits now in thousands. Can your island support this? Changes to combat system are only the tip of the iceberg. Not sure if all of my iron depos will sustain 4 Iron smiths running non-stop. Forget the titanium ore needed for Damasc sw and xbows... People on test can see it with ease. Are the devs freaking blind?

  2. #22
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    And even if the 50ies can stomach and adjust, can rest of the players too? Not everyone playing the game is 50 and most people actually don't or spend very little on gems. Those changes will be super harsh on those players.

  3. #23
    Settler Aqua-Dog's Avatar
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    Quote Originally Posted by Troll-Phu View Post
    too soon
    ^^
    Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read. -Groucho Marx
    lol gotta love it

  4. #24
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    I regret selling all those iron and steel swords now.

    At any rate, this is way too early to panic, but it;s still fun to do.

  5. #25
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    Its not too soon. If BB has Endless Iron Mine ready for sale then changes will be fast from test to life. Gems got to flow. And you will be screwed without 1 or 2 of those:P

  6. #26
    Retired Community Leader RomanGodCamper's Avatar
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    Quote Originally Posted by Plumz View Post
    Its not too soon. If BB has Endless Iron Mine ready for sale then changes will be fast from test to life. Gems got to flow. And you will be screwed without 1 or 2 of those:P
    Screwed either way because most F2P Players don't have any Endless Copper Mines...

  7. #27
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    My guess is the closed test server results for pvp were rather bad, and this is their attempt to make pvp work. Traditionally changes such as this are made when the status quo is seen as unsustainable.

    I myself do not care about the cost of rebuilding (moving buildings is what ticks me off) - I accept that. However - they will need to rebalance resource costs (likely coal) as well as times.

    Be patient - this is a long process, and the combat system fail might be why we dont have pvp yet.
    More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.

  8. #28
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    I do have patience. What I don't have is confidence in the devs anymore. Some1 already calculated it takes all iron depos (lev3) to feed 1 iron smelt at lev 5. Means you can practically have max of 2 Iron smelts working 24/7 on your island. How are they supposed top support all those Militia needed to do adventures with the new system?

    It is not what the devs are thinking. It is what hey don't know about their won game that is embarrassing. Common sense (to me) would be this order. Lets check how many different weapons the players realistically can make first. Lets have some predictable numbers of available units from production stand point and then lets see what changes we can make.

    This is a domino fall effect. We can't make enough M and S to clear the adventures at a decent rate it is just no possible. Slowing down the adventures also slows down getting loot (titanium ore and Exotic wood) needed to produce more advanced weapons - needed to do adventures...And you come into a stall of 2-3 adventures a week. Of course older players who accumulated tons of weapons in their SH will keep going but, those stockpiles will not last forever. Replacing them with self production only is just not going to cut it and eventually every player will hit the slow down. Can't do adventures for 2 days cause of weapon production choke point. Fine I will just go play another game for 2 days... or ever..

  9. #29
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    If the devs can't see this as a result of their own changes that means a word I don't want to use here.

    If they do see it and still pushing this crap - means they clearly want to close this game down. There is no way people will play it. It will put a tremendous burden on players under 50, slows down their progression to unplayable levels and the cost-reward ratio for adventures will just make us feel like we are being punished not rewarded for our efforts. I don't subscribe to a mmo to do chores. I can stomach some while I do things for fun.

  10. #30
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    So you have a game with established player base of roughly 2 years. And suddenly you drop on them changes that require of them to remodel their islands, reset their already established production chains, revamp their economy based on those chains and make them work twice harder and double the cost of doing adventures - for the same results.

    Does this feel like a smart way to go? The logic on this one just beats me..

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