Reply to Thread
Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 39

Thread: Is it too soon to have a thread for the possible combat changes?

  1. #11
    Noble
    Join Date
    Jul 2013
    Posts
    304
    World
    Ares
    Guildie was trying to do Dark Priest. Granted there is no block set up yet and everything is try and fail she wiped 400C around tons of other troops and wiped 18 generals on the try. Tell me this is a welcome change for average folks.

  2. #12
    Noble
    Join Date
    Jul 2013
    Posts
    304
    World
    Ares
    Any idea how will it affect new players who need to clear home island first? "Bloody" Mary will surely become legendary

  3. #13
    Noble
    Join Date
    Dec 2012
    Location
    Illinois
    Posts
    280
    World
    Ares
    Well obviously losing 400c on Dark Priest wouldn't be a welcome change . But I'm wondering if your guildie managed to learn the new rules before he sent out his attacks. I saw someone yesterday claiming RB would now take 2k cav to defeat. It's the end of RB forever he said. Meanwhile ScriptX was doing excellent work making a new RB guide while trying to understand the new rules. Something like 341r 300m 370 soldier losses on his first try. There was also already a pirates guide out yesterday with around 500 recruit losses without blocking any camps. Neither of those are ideal. But that was Day 1. Better results will come with time. There is a lot of work that still needs to be done. There are probably a lot of tweaks to the system that will have to be made. Personally I'd like to see splash damage go away. There might be enough reasonable negative feedback to make them consider that. The system may be overhauled several times before we see a version that's suitable for live.

  4. #14
    Noble
    Join Date
    Jul 2013
    Posts
    304
    World
    Ares
    So far folks saying 2 important things that makes huge difference. One is splash dmg to all units. This is causing massive losses on some advies. Why all units have splash dmg and not only range? Beats me.

    Two the order of attack is making R and B obsolete. They just get wiped without doing much (or any) dmg. BB really need to tweak this A LOT. And removing weapons from adv loot is the dumbest idea ever especially when now advies will need even more of them.

    Some1 did IOTP losing Xbows with pretty good results. Have you check the time production on those? Sigh...

  5. #15
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    too soon

  6. #16
    Soldier
    Join Date
    Nov 2011
    Posts
    80
    World
    Zeus
    My question is what is BB purpose in changing the system? What is the end game strategy for this change? Was it asked for by the players, either new or old? I did not see an explanation as to what was trying to be achieved. For example do they want more people actually building weapons rather than getting them as loot from adventures, so they made this change? Generally you don't make major coding changes with some defined purpose and expected outcome, but here it is not clear, unless they believe it will generate more revenue.

  7. #17
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    well for most that have played for a while weapons drop has already filled our store houses and star. the only players this is going to hit hard are new players. yes at first seasoned players will complain, as they build the needed buildings, but they will be using up weapons they already have. the new player trying to buy overpriced LSs are the ones that will be left hanging. i built every building as the quests came up and still have them, ok i'll upgrade the cannon chaim and the dama chain, but in the meantime i'll be using the stuff i've gathered over the last couple years. and of course the noob fleecers will be out in force making the game even worse for anyone trying to start out. BB should have come up with a way to take out coin somehow besides the few upgrades then worked on changing the game. the players with the 400 coinages will overbid and outpay any new player. and if this is BBs way of bringing the numbers of players down to do like the game Ultima did and shut down well i thought that was what the mods were for

  8. #18
    Retired Community Leader RomanGodCamper's Avatar
    Join Date
    Aug 2011
    Location
    Canada
    Posts
    1,278
    World
    Zeus
    Quote Originally Posted by Pinkleet View Post
    Here is the skinny about how the combat changes will affect economy:

    10 Bronze Weapon Smith:
    Production – 5500 BS every 12 hrs (optimal placement near SH)
    Needs – 5500 Bronze Bars (5500 copper +5500 coal) +11000 coal

    That allows me to train 1000 R a day – 1 adventure per day an average.

    Most likely we would have to replace this with those weapon makers:

    2 Bronze 1000 BS
    4 Iron 2000 IS
    2 Steel 300 SS
    2 Damas 150 DS

    Needs – don't even want to calculate all the copper, coal and iron to make them. Additionally to make BS you only need Bronze smelts. You are going to have to pop some extra iron and steel smelters and keep about half the copper smelters anyway. Got room?

    The total input will allow me to train 100R 200M 30S and 15 ES per 12 hrs
    Even if BB twicks a bit the cost down of weapons to make the units.. its a drop in a bucket.

    I am not losing 1000R, 500M and 400S to do Black Knight and get some freaking salt. Are you OUT OF YOUR MINDS?
    With the New combat system, Losing recruits will be pointless now. You'll have to mostly use Militia/Soldiers on BK with it.

  9. #19
    Noble
    Join Date
    Jul 2013
    Posts
    364
    World
    Ares
    As someone on test forums said it eloquently BB have no clue what are they starting. The changes are so deep and will have such a tremendous impact on everybody (especially new players). Going to 50 will take 3 to 5 more time then it used to simply because we will do about 1/3 or 1/5 of the adventures we are doing now.

    As it is now ALL adventures will be much more time consuming, much more expensive to do and with advance weapons taking more resources and longer time to make... I can't see myself even going to 50 at this point. Xbows for IOTP? Militia replacing Recruits as cannon fodder? And where are we to put all those iron, steel smelters (additional to bronze) to support such radical change?

    The economy was booming because people were doing 5-7 advies a week in a spare time. It will go into a stall and wrack when this will drop to 2 a week per player (average) and in time when adv weapons are needed even more they remove them from loot drops? You guys can't NOT see the consequences of such changes - especially to players under 50.

    You are also forgetting one thing. Majority of your stuff you selling on TO is to players under 50 who don't have yet the luxury cozy ls of BK and RB and they still need your resources. Making the game much more difficult for them will be A. inducing them to play more or B. saying the hell with this and going somewhere else? And once they are gone... who will you sell your resources to?

  10. #20
    Retired Community Leader RomanGodCamper's Avatar
    Join Date
    Aug 2011
    Location
    Canada
    Posts
    1,278
    World
    Zeus
    I'm starting to think that BB's goal is to stop the Blocking and make use more Militia/Soldiers instead of just Recruits/Bowmen. Lol

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts