We play the game for fun. Accepting some chores as part of it, in order to have some fun. The "re-balancing combat changes" proposed on test server are going to curb the fun factor by quite a bit. How BB will play those numbers we don't know, but the general consequences of that "play" are as follows:
1.Decreasing the importance and usage of Recruits and Bowmen. That comes with force push for players to use more advance units (M and LB) and with epic adventures Canons, Elite Soldiers and Crossbowmen. MA general is also degraded to a BHG status- no more happy clearing using his suicidal attack on most camps.
2.Increased cost of clearing adventures. More advanced units cost more in resources and time to produce. The costs of doing epic (and FT) adventures skyrockets. Some of current adventures doable by players lev 30+ will not be available to them until lev 42 (Elite Soldiers) example:Sons Of The Veld, Motherly Love, Mary and Traitors.
3.Increased number and time of "chores". The push for iron and the unfair iron ore ratio needed to make bars (compared to copper-bronze) will demand to find, build, upgrade and buff more Iron mines than currently copper mines. A regular geologist takes 5 min to find copper mine and one hour to find Iron mine.
4.Increased cost of using and losing more advanced units. The current ratio of production for Dama swords, crossbows and canons, for titanium bars, the long chain of production needed to make cannons are extremely slow and unfair toward the proposed changes forcing players to sacrifice quite few of those units in order to continue playing adventures.
5.All the above will consequently slow down the rate of doing adventures. Players lev 50 with upgraded chains of production and stockpiles of weapons will have it easier than players lev 30+ with their chains of weapon makers at lev 2-3. Some of them might be able to do 1-2 adventures a week, before they can remake the weapons needed to retrain lost units.
6.The cost of adventures goes up, the loot value inevitably goes up with it. (but not the rewards value). Less available granite and titanium inevitably slows down players progression and upgrading speed of production.This is additionally impacted by removing weapons from loot tables on all adventures. In BB own words this is to force us to make use of advance weapon makers.
7.Re-design of players entire island economy (from bronze to Iron and titanium). Established players will have to remove parts of large chains of production and replace it with much more expensive and slower chains. This will take time, resources and will be very costly. Remodeling players islands will add additional cost (moving expensive advance production workshops)
8.There are still few choke points in the proposed changes that can make the game almost unplayable by lower level players, or at least take all of the fun out of it. Production of advance weapons (1hr cycle), amounts of work and time required to produce iron weapons and longbows, increased difficulty of lower level adventures, increased demand for coal and wood, problems with adding more production buildings to already packed islands...
Ultimately, it will be decided by players if those changes and the direction of the game will keep them interested. How much it is uncertain yet, but BB's minds are set firmly on reducing the fun factor of the game for everybody and slow it down considerably in any aspect (progression, adventures and upgrading).


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