So let me get this right. Mechanics of the combat stays the same, recruits and bowmen stay the same (as now on life not as now on test), instead the epic adventure enemies are changed and loot is changed as well. Additional we are going to see adjustments to weapon production cycles and resources needed and changed times for training advanced units.
If I got this right... it means devs came to their senses after an overwhelming response from players. More carrot not stick. See? We can all get along...And since I was very vocal about the insanity of the "balance" and applying it to the whole game - let me also congratulate the devs on the expansion islands. Awesome work. Pvp will be tested and we will see how it works, but it seems like a very decent and well thought design. Congratz on this too.


And since I was very vocal about the insanity of the "balance" and applying it to the whole game - let me also congratulate the devs on the expansion islands. Awesome work. Pvp will be tested and we will see how it works, but it seems like a very decent and well thought design. Congratz on this too.
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