BB just can't get a break can they... After 2 years of development, and 1 day of playing players are asking where is the "pvp" in the PvP. From the test:
"To be honest this is rather like a random matchmaking system not PVP that doesnt make a difference from a players perspective... As you cant direct attack anyone, you dont even know who your attacking
Does it really make a differenece if the colony belongs to a player or controlled by the system??"
"Up to now, there is no sense in attacking a colony of another player, as it has at least the same amounts of enemies and most probably some more enemies at the colony compared to an AI colony which has not yet been captured by another player.
Where is the PvP? I still see only AI-controlled units which I have to defend. I have done this for two years in boring and ever-same adventures now ... I do not need the same with just differently colored units."
"I also wrote about the need of at least some kind of personal/guild leaderboards with maybe weekly/monthly rewards to make this system a bit more attractive. Now you can't compete with anyone, not even with friends in a ranking list.
About the rest, I also don't see much point in the valor point buildings as the amount of islands you need to conquer to buy one is extreme. Note that a skilled player can probably conquer your island after the 12 safe hours anyways. I think the find a colony feature on the explorer has boosted speed for testing purposes and on live servers it could take hours to find one. If you cancel the found colony you will lose the resources used to find it."
"Exactly. At the moment PVP seems to be nothing but a resource sink, just like several adventures will be after the combat re-balancing patch. I don's see much point wasting effort, time and resources into something that isn't neither rewarding or interesting."
Sigh. 2 years deemed a fail within 24hrs of testing. Epic. I would personally see more sense in allowing players to keep the captured island forever, while the resource production on it runs. Each passing week of a player keeping the island will increase the loot (%wise) as a reward to another player re-capturing it. Score boards would have to be made to clearly see who are the "whales" and which island capturing offers best bounty. This way veterans of pvp would have to defend it often and fluff themselves with satisfaction of keeping it. Likewise the attackers could claim the glory and fame of retaking an island.
Nah, it will not happen. Too much coding...


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