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Thread: PvP - where is the "player" part?

  1. #11
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    You know guys you are right. I am just gonna chill out relax and watch you form your own opinions. I think I know why BB's ideas are so often so messed up. They don't play their game and... apparently none of BB is a pvper. And just to clarify to some who are still coming with ideas. Once proposed things are on test the only thing to do is either tweek some numbers or abort it. No new ideas are going to be made on the fly. So there is no scoreboard, there is no way for friends/guildies to do matches.

    Essentials of PVP are not even in the test. You are surprised why testers are asking why is this even called "pvp"?

  2. #12
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    Quote Originally Posted by Pinkleet View Post
    You know guys you are right. I am just gonna chill out relax and watch you form your own opinions. I think I know why BB's ideas are so often so messed up. They don't play their game and... apparently none of BB is a pvper. And just to clarify to some who are still coming with ideas. Once proposed things are on test the only thing to do is either tweek some numbers or abort it. No new ideas are going to be made on the fly. So there is no scoreboard, there is no way for friends/guildies to do matches.

    Essentials of PVP are not even in the test. You are surprised why testers are asking why is this even called "pvp"?
    we've been saying that for years!

  3. #13
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    From Test server:

    "So all the gems we spent on getting generals from the shop are now worthless? It is now an adventure OR a pvp expedition where you can't use your gem bought MMA/vets/bhg etc or the other gens the game already has. Why is that? why must we get new gens for this boring pvp? So you can then bring newer gens for gems only useable in PvP? Thanks but no thanks... I already spent gems and am not gonna doit it again if this is what i get for my money.

    And just for the record, this is NOT pvp. 1 or 3 player placed camps in an adventure map is not pvp and so far, rewards are not even close to being worth it."

    Agree.

  4. #14
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    I love that one:

    "Some things that needs to change with the new PvP system
    The weapons you make must not end up in the start menu. That is just silly and highly annoying. You finally figured out that stuff the explorers brought back could be put in storage instantly. Don't tell me you guys forgot about how much people hate moving stuff from the star menu to storage already. There is no reason for this mechanic. Just fix it.

    The system for assigning units to the new generals makes no sense. Who thought this was a good idea? If it's one thing people have been complaining about for ages is the excess amount of clicking needed to do stuff in this game. Why would you then make a system where you first need to select the unit type and then the number of units to assign? it makes no sense at all. Just fix that. The system on the normal generals works just fine.

    The order of the units needs sorting out. Now they are randomized. Organise them after type and strength. So first row of three, basic melee, range and cavalery, next row of three, the more powerful units and lastly that odd super unit that we cannot test on the test server because you never gave us the resource needed to buy them.

    The new menu for sending generals is nice. You should use that for the regular generals as well because sending 10 generals off to and adventure is highly frustrating as it is now. Remember what I said about the game being designed around an excess amount of frustrating clicking for no good reason? This is a good interface design. What made it good is that you can do what's needed with a minimum amount of clicks and wasted time. So every time you design a new interface element, you need to ask yourself, can this be done faster and with fewer clicks? Good, no go practice on the menu for assigning troops to the PvP generals. Consider that homework.

    Why does it take 10 seconds to send generals to the island and 30 minutes for them to return?

    So stuff for the PvP islands are bought for valour points. You need to change the icon so they are not identical with the star coin. Also, where do you get them? I only got star coins for passing the tutorial.

    Now for the battle system itself. I like the idea of a more involved combat system. The problem is that your software cannot handle a real time combat system. Too often, lag makes you miss the troops switches which is a disaster with the current system. They also sometimes misses the amount of troops left in the camp. I switched troops for something that did not in fact exist because the troop indicator for the enemy camp was lagging. Just change it to a turn based system. You do not have the capacity to handle real time combat. Such things must be all client side to be usable. The lag will be an even larger factor now when you use blocking as an official feature.

    Then the last problem with PvP. Why on earth should I even bother? The islands seem to give me between 102 and 142 exotic wood per 24 hour. With the idiotic limit of 7 days, that's a lot of work for just 1000 exotic wood. I can spend much less resources and work and just do a regular adventure to get the same resources. You really need to give us some better incentive to do this system. Currently, the cost of the search itself is higher than the value of the resources you can get. The gold ore you get from the highest tier islands is worth less than the coins it cost to make search for it. Did you forget to check the production chain in the actual game? The only resource that is actually worth more than the cost of the search is granite and that seems to be very rare to find. Change this. Also, the difference between the rewards for the different island sizes is very small. That makes no sense at all. So back to the amount of resources. Why on earth would I go through all this trouble, paying 100 gold coins, spending lots of troops to defend the island only to get a maximum of 600 granite over the course of a week? Why not just playing any regular adventure instead?

    You had some halfway thought through ideas there. Now you need to do the rest of the thinking."

  5. #15
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    The rewards are not worth it now compared to life loot form adventures. They might be worth it once BB nerfs to the ground adventures loot as it is on test Another way to make pvp more desired:P

  6. #16
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    Quote Originally Posted by Pinkleet View Post
    The rewards are not worth it now compared to life loot form adventures. They might be worth it once BB nerfs to the ground adventures loot as it is on test Another way to make pvp more desired:P
    ummm... i don't think breaking what works will make anything more desired, lol.... well...if this is what there were able to come up with during the last 2 years then it's clear, there will never be PvP in this game.... enjoy what you have now or quit...

  7. #17
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    Quote Originally Posted by Wujcio View Post
    ummm... i don't think breaking what works will make anything more desired, lol.... well...if this is what there were able to come up with during the last 2 years then it's clear, there will never be PvP in this game.... enjoy what you have now or quit...
    but be sure to friend me first before you RAGE QUIT

  8. #18
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    I don't think it will ever fly. Reminds me of a Dodo bird.
    If something can go wrong, it will.

  9. #19
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    Nerfing is the most crappy, retarded way of changing anything, ALWAYS. Over 20 years of MMO gaming and devs (of any game) still can't get it. Mules could be thought already...:P

  10. #20
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    Colony mode is fine, just another type of adventure really, with some additional resource benefits if no one takes it from you. But really, there is no PVP here. I'm really not sure why it is being called that. Any PVP involves direct Player vs. Player, not Player vs. Player-placed-AI-in-predetermined-spots. Even being able to man camps on your colony island with your own troops would be closer to PVP than what this is. Perhaps there is a language barrier, but calling it PVP is really misleading.

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