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Thread: Guild quests and ... sigh

  1. #1
    Noble
    Join Date
    Jul 2013
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    304
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    Ares

    Guild quests and ... sigh

    12 people in my guild can make carrieges (level range). Only our guild leader makes them (just for the reason of this freaking guild quest). Most people are way behind on upgrading their production with slow progression (most of our guildies are pretty casual playing 1-4 advies a week). Today 12 of us got the carrieges quest. Since it was not too long ago this quest popped our guild leader didn't have enough to go around.

    Checked TO, nada. No one is selling them because people already are stockpiling resources for the cannon production. This is how your proposed changes affect life server. Do you even think about changing the guild quest according to your "new balance"? How expensive will be to run BK (as a guild quest)? or Nords?

    Here is my guildie response to our guild quest this morning " Freaking BB!" I am in full agreement. 4 of our peps still need 40 carrieges. Freaking BB!

    And don't get me started on "Well, you should follow the quest line and build those production.." crap. You should make it more affordable to build those buildings and less expensive to run it. And stop nerfing loot on the adventures! Freaking BB!

  2. #2
    Noble
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    Jul 2013
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    Lol, in my guild the young ones who tested on test came back with more or less of this expression "WTF are they doing?" about BB. The older ones were more mature in their opinion but most thought in line of "I think they are losing it..."

  3. #3
    Recruit
    Join Date
    Feb 2012
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    19
    World
    Zeus
    Why would your guild even do a "carriage" quest? The carriages (and wheels) you "donate" are worth more than the guild coins received. Many of the daily quests also ask you to donate resources that are worth more than the rewards received. Newbies don't seem to realize you can cancel them and save the resources.

    Since our guild is mostly lvl 50's, we long ago canceled carriage & wheel quests whenever they appear.

  4. #4
    Mayor
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    I wonder that every time I see one of those silly quests. Were they ever worth it and just not updated to go with the change in value, or did they always not make sense?

  5. #5
    Settler
    Join Date
    Aug 2013
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    agrees with razor211, I cancel it every time.

  6. #6
    Recruit
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    Dec 2011
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    on a farm
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    Zeus
    they get cancelled in waiting quests before they make it, along with all other quests the are not worth doin, guild leaders can allow others to cancel them as well if they so choose, we have allowed our elders with the ability to cancel the quest if they feel same way, X marks the spot

  7. #7
    Mayor
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    Jun 2012
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    Zeus
    my 4 "rarity" explorers bring back more guild coins than i need. so i have no use for a guild. it's too easy to find someone for the daily trades. either you pay wheels or carriages or do a adventue for guild quest. that gets old quick so i see no need for a guild there is nothing in game play that give you any advantage for being in one except the quest reset and the 100 free coins. and since most guild chats are as dead as global all the "active" players guilds look for really don't matter if no one chats

  8. #8
    Mayor Moonlime's Avatar
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    These guild quests need to be seriously revised.
    Still around from time to time.

  9. #9
    Mayor
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    Zeus
    Quote Originally Posted by Moonlime View Post
    These guild quests need to be seriously revised.
    + everyone in the TSO community

  10. #10
    Soldier
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    Jul 2012
    Location
    Wisconsin
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    Zeus
    In a giuld you shuld work together. Help the one making the carragies. Buff his/her building and keep it going, and give the stufff to make them. Or you can wimmper in the T.O. apout it.

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