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Thread: PvP is probably better than you think!!!

  1. #11
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    Quote Originally Posted by Domesday View Post
    Understood. In general - I am pretty contrarian about that philosophy. What else am I gonna do with my resources other than fight? That's why I play the game and build up the island's resources so that I can have a stronger army. All resources are eminently replaceable if the player has built up a strong foundation and population.

    Specifically - for PvP - you are right. If the defensive cap restrictions make us easy pushovers on attacks - and/or if the islands don't produce quality loot ( granite! Yay! of course; exotic logs? really ? meh - I don't believe the exotic nurseries are exactly flying off the shelves) then there would be no reason to bother....

    But if everyone takes that approach....then....let's you and I go grab a bunch of granite- producing colonies and maybe no one will come after us! woot woot!
    Not a fan of the combat system of this game, if i were to ever think about participating in PvP it would have to be worth it, maybe if we get a resource that is only obtainable through pvp battle and is used to get items that cost only that specific resource- or a limited item reward like- EXPLORER(s), Recycler(s), FLOATER(s), gem pit(s) ? etc...

    -His name is RobertPaulson

  2. #12
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    or make it manditory ....fight or lose star resources!!!!!!!!!!!!!!!!!!!!!!!!!!!

  3. #13
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    no thanks
    Still around from time to time.

  4. #14
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    The problem I find with any game's pvp is that those with bottomless pockets and infinite time will always win. The free players will get slaughtered every time.

  5. #15
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    The current mechanics don't give any advantage to "rich" folks over free players in terms of either attacking or defending your island. The rules are firm, number of troops is set as well. Once people get some pvp rewards and start putting up towers (bought from those rewards) the island maybe a bit better protected. Than again not sure if it is worth it since you can only keep it for a week and the current 5 resource per 1hr cycle that your island gives is jut not worth the effort and cost.

    Granted this, players with gems and established economies will have easier time making the troops needed to do the "pvp". They will do it more often then free players - if they find the rewards worth it. As of know, I don't at all, neither most of testers. Too expensive to run it, to expensive to defend it and not rewarding enough. I agree with people posting on test forums.

    2 years ago BB made some effort and post the idea of pvp. There were quite few interesting things in it (espionage building and specific skill tree for generals and such). Not sure what happened with those exciting (a lot of people were really looking forward to see that proposed design in action) ideas. What we got on test is a far cry from what the BB told us about how they see pvp. I think people are wondering what happened to those projects? As always we can only guess they were scraped up to make room for the current "pvp" system. Such a pity. That post 2 years ago got a lot of people interested and excited. This waiting phase ended with the test version which doesn't even look close to what was proposed by devs.

  6. #16
    Mayor Moonlime's Avatar
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    I think the pvp idea is a good one and a compromise between those who want and those who don't want to do it. Still, the rewards are very low compared to the resources and time needed for it. Even I had some fun trying it out, yet I don't think I'd be able to do it or do it often with the amount of resources needed for play it and those low rewards. An improvement on those 2 areas is badly needed for this pvp to be a playable system. It has potential, BB, keep working at improving the rewards and decreasing the resources needed to improve your system.
    Still around from time to time.

  7. #17
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    It was actually pretty nice to see my general Gallop to battle but the rewards incentive vs. the losses incurred was on an order similar to the co-op adventures.
    Making combat more grindy may induce a slight rise in gem sales as some players will try using premium coupons to compensate, but once the novelty wears off players will more likely lose interest in the game altogether, IMO...
    it's not the Pain that hurts, but rather your Fear of it...

  8. #18
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    OK I need to get this off my chest. Looking at it in terms of rewards etc is the wrong way to go about things. Here is the simple economic truth, the game does not have enough resource sinks, and as a result inflation just goes insane till it breaks the economy. We don't need a system that gives us 'better' loot etc we need a system that drains a TON of resources out of the game and as a reward gives some form of 'unique' currency in limited quantities.
    The pvp loot should not come close to offsetting our losses from 'defending' the island. What it should do is drop a resource like Grout (I would suggest something different as events would just end up diluting it anyways) that we can use to upgrade buildings past level 5 or after a certain amount buys more island space. This will also encourage participation which will only make it better as well.

    The fact that the devs are being short sighted and thinking they will use it to reward with granite will just make it pointless and broken. I want to take an economics textbook and just throw it at you devs!!!

  9. #19
    Noble Ornias's Avatar
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    Quote Originally Posted by LordB View Post
    OK I need to get this off my chest. Looking at it in terms of rewards etc is the wrong way to go about things. Here is the simple economic truth, the game does not have enough resource sinks, and as a result inflation just goes insane till it breaks the economy. We don't need a system that gives us 'better' loot etc we need a system that drains a TON of resources out of the game and as a reward gives some form of 'unique' currency in limited quantities.
    The pvp loot should not come close to offsetting our losses from 'defending' the island. What it should do is drop a resource like Grout (I would suggest something different as events would just end up diluting it anyways) that we can use to upgrade buildings past level 5 or after a certain amount buys more island space. This will also encourage participation which will only make it better as well.

    The fact that the devs are being short sighted and thinking they will use it to reward with granite will just make it pointless and broken. I want to take an economics textbook and just throw it at you devs!!!
    I believe this sums it up very well. PVP for the same ole same ole is just boring. PVP for tokens for a PVP shop, much better idea.

  10. #20
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    Quote Originally Posted by Troll-Phu View Post
    I'll try them when/if it makes it live. Although i'm not thrilled about 2 seperate armies i need to have for this.
    This is another of my beefs with this 'PvP' system.

    And what is with all these non-fighting generals/Marshalls? I will never own one. Imagine a general that is so puzzy that he cannot/will not fight for his dictator, I mean, errr... Aristocrat... Will not get one if they give them away.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

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