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Thread: Nerfing loot in adventures.

  1. #31
    Settler
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    Nerfing the rewards I'm not 100% agreed with.
    Nerfing the reward of weapons I 110% agree with.

    Weapons in loot tables should have been nerfed long ago to be honest. Should have been replaced with the basic loot such as natural resources (wheat, iron, deposits, etc)
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  2. #32
    Mayor EpsilonSilver's Avatar
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    That would have saved me a lot of time.
    I could have just quit doing adventures a long time ago.

  3. #33
    Mayor Moonlime's Avatar
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    Quote Originally Posted by EpsilonSilver View Post
    That would have saved me a lot of time.
    I could have just quit doing adventures a long time ago.


    hehe
    Still around from time to time.

  4. #34
    Soldier dogetty's Avatar
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    I don't see the point in giving us lvl 6 farms and giving us wheat for loot.
    dogetty

    'waggs tail'

  5. #35
    Settler
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    You can never have enough raw resources, just adjust the building chain based off your activity. Extra wheat? Add a friary or stable... rinse repeat.

  6. #36
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    i saw wheat depos more than wheat and when it is it won't be enough to say not upgrade what you have

  7. #37
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    My weapons buildings, except bronze swords, are all sleeping, if I have them at all. I'm totally onboard with making my own weapons as long as the resources are not a pain to come by. I fear for the wood and coal requirements, let alone stuff I have limited amounts of to begin with, like titanium.

  8. #38
    Retired Community Leader
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    The removal of weapons from the loot table is not unreasonable based on the mechanics of the game. At this point, there is really no reason to build crossbow makers, damascene sword-smith, or the entire cannon chain, except to complete the quests where the reward is in no way commensurate with the cost of building. Most players will need to build the steel swords for soldiers in order to complete the island, but does not really need run it once starting adventures.


    While everyone points to the low level players who will be affected by this, it is a poor argument at best. Players are not required to run adventures until after level 32-34, when they complete their island. The players in the lower adventure ranges, levels 34-42, will be affected somewhat, as they will not be getting expert loot to sell to other players. The people who are really going to be hit with a decrease in expert loot are the people who are farming the lower level adventures for the loot.


    Basically, the current loot system now breaks some of the fundamental rules of gaming - it provides many areas where the reward is disproportionate to the cost. Regardless of the fact that Blue Byte has never released loot tables, players have quickly discovered what adventures provide these rewards and which are significantly more difficult. The current system of difficulty is frankly incorrect, as the level of difficulty does not really represent the effort needed to do the adventure. Unfortunately, a complete revamp of the adventures does not seem to be a possibility.

  9. #39
    Mayor Moonlime's Avatar
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    Quote Originally Posted by Aurboth View Post
    The removal of weapons from the loot table is not unreasonable based on the mechanics of the game.


    Sure...as long as the resource drops are good then I can turn them into weapons, are they? Can't wait to find out!
    Still around from time to time.

  10. #40
    Noble
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    New loot in adventures

    For those who are interested in what's coming in a week here are the test results of loot drops from German site. Click on the adventure icon to see how many times it was done and what drops testers had.

    http://diekampfkatze.at/atbelohnung.html

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