Reply to Thread
Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 74

Thread: Nerfing loot in adventures.

  1. #61
    Veteran General
    Join Date
    Oct 2013
    Posts
    891
    World
    Ares
    From the Adventure searches I have been doing on the test server we are going to be flooded with Outlaws on the Long Searches.

  2. #62
    Settler
    Join Date
    Sep 2012
    Posts
    124
    World
    Ares
    I have a questions to BB that may or may not be answered.

    With taking away weapon drops (other than ponies) from Loot Slots and having granite drop less. Plus the increase drop of Salt Peter, which everyone hates by the way, will make adventure doing something less players will be willing to do.

    Is your plan to drive players away with this change? Newer players will feel this sting before older player that stockpiled weapons. New players are more likely to spend money on your game over older players. Once older players burn through that stockpile, how do you plan to keep them here? Or do you not care because we are older players?

    With less granite dropping means even longer to upgrade the expensive weapon chains you are forcing players to use and in no way can it keep up with what is lost on some adventures. The high death rate with no way to recoup those weapons through other adventures means our adventuring days can grind to a halt in some cases. Players that are not doing adventuring to entertain themselves soon become bored and move on to other gaming sights and you lose players and revenue.

    If players suck it up and go along with the changes. Then the point I am making is mute. But if players leave the game in droves do to these extreme changes. It's too late, the damage is done and how are you to sweet talk those players to come back to your gaming platform? I could have lived with a drop in amount of weapons we got from adventures, though having them stay the same would be even better! But to lose them entirely seem to wide of a change for giving the community the ability to do PvP if they so choose to.

    The price you made the community pay as a whole for the right for PvP was too much in my books.

    After the Christmas event, I will decide if the changes you are forcing upon me are worth my time and continuing financial support. I'm only 1 player here, so my voice might not mean much to you BB. You claim to listen to the voices echoed upon these forums. We'll see if our voices are heard and understood as I feel I'm not the only one upset at this upcoming weapon change in the loot slot drops.

  3. #63
    Settler
    Join Date
    May 2013
    Posts
    117
    World
    Ares
    I do not understand what your staff is trying to do accomplish with these changes.
    Seriously, coal, iron, hardwood logs, copper for loot? Those resources are easily accessible on my island. Why would I do an adventure and waste the weapons? A slimmer chance at granite, also, Really? Again, where is the incentive to do adventures?


    To say the least I am very disappointed you did not listen to the players opinions. You asked them for their time on your test server, you asked them to take their time and post their feedback and you treated their efforts poorly.

    I agree wholeheartedly with TLC. You are asking us players to do more for less and as in any venue such does not go over well and people start to shop around.

    Unless you have a positive spin that I am not seeing, I will make time for the Christmas Event, after that since there will be no incentive to do adventures, there is really no other reason for me to be on your game, but to do maintenance on my Island and say hello to my friends. Then, sadly, it will be time to shop around.

    A long time player, Ariesee

  4. #64
    Recruit
    Join Date
    Apr 2013
    Posts
    33
    World
    Ares
    Quote Originally Posted by TLC1 View Post
    I have a questions to BB that may or may not be answered.

    With taking away weapon drops (other than ponies) from Loot Slots and having granite drop less. Plus the increase drop of Salt Peter, which everyone hates by the way, will make adventure doing something less players will be willing to do.

    Is your plan to drive players away with this change? Newer players will feel this sting before older player that stockpiled weapons. New players are more likely to spend money on your game over older players. Once older players burn through that stockpile, how do you plan to keep them here? Or do you not care because we are older players?

    With less granite dropping means even longer to upgrade the expensive weapon chains you are forcing players to use and in no way can it keep up with what is lost on some adventures. The high death rate with no way to recoup those weapons through other adventures means our adventuring days can grind to a halt in some cases. Players that are not doing adventuring to entertain themselves soon become bored and move on to other gaming sights and you lose players and revenue.

    If players suck it up and go along with the changes. Then the point I am making is mute. But if players leave the game in droves do to these extreme changes. It's too late, the damage is done and how are you to sweet talk those players to come back to your gaming platform? I could have lived with a drop in amount of weapons we got from adventures, though having them stay the same would be even better! But to lose them entirely seem to wide of a change for giving the community the ability to do PvP if they so choose to.

    The price you made the community pay as a whole for the right for PvP was too much in my books.

    After the Christmas event, I will decide if the changes you are forcing upon me are worth my time and continuing financial support. I'm only 1 player here, so my voice might not mean much to you BB. You claim to listen to the voices echoed upon these forums. We'll see if our voices are heard and understood as I feel I'm not the only one upset at this upcoming weapon change in the loot slot drops.
    I totally agree with TLC1 If we are not going to be making the same amount of weapons or more in the Adventures then Adventures will not be worth making the effort to even play.

    The price to upgrade the buildings already cost too much and takes way to long to gather Granite. Now with the loss of weapons to rebuild in the adventures going they will not worthwhile playing.

    Seems this game is taking away stuff that some of us depend on to rebuild our troops while with the other hand they have it out to take more money from us.

    I always play a premium account but starting to think I should go back to Tribal Wars at least there they give players their money's worth.

    If anything you should be lowering the prices for Premium accounts to make it more accessible to all players (some are living on fixed income and could use a a good break in price for premium) and give us more adventures that will be worth playing before most of us throw in the towel and spend our hard earned money elsewhere. I hope someone reads these posts and will answer the questions asked.
    Best Regards, Queen Andromeda AKA QA

  5. #65
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    removing weapon is probably the best thing they have done. you're suppose to have weapons chains, they have buildings to build, and getting granite isn't as hard as some make it to be. weapons will be cheaper and faster to make so instead of that huge bread chain maybe it's time to invest in all the buildings put to your disposal. i'm saying you have all these building you can make, will make them try to become self sufficient, it's not that hard. once you start making everything and not relying on all the vultures in TO you'll see it's really not that bad! so build, make, and kill! you'll see it's way better than a million weapons dropping in every loot. yes this change should have happened a long, long, long time ago but ROLL WITH IT!!!

  6. #66
    Noble Eriond's Avatar
    Join Date
    Feb 2012
    Location
    Vale of Aldur
    Posts
    347
    World
    Zeus
    Quote Originally Posted by TLC1 View Post
    Then the point I am making is mute.
    Moot. The word is MOOT.

  7. #67
    Settler
    Join Date
    Jan 2012
    Posts
    172
    World
    Zeus
    Quote Originally Posted by Eriond View Post
    Moot. The word is MOOT.
    I really wanted to correct that too but then decided it is kinda a jerk move to correct spelling/word usage on an online game forum....

  8. #68
    Mayor EpsilonSilver's Avatar
    Join Date
    Jul 2011
    Posts
    2,473
    World
    Zeus
    Well, they did nerf some rewards.
    They also improved the loot for a lot of other adventures.

  9. #69
    Noble Eriond's Avatar
    Join Date
    Feb 2012
    Location
    Vale of Aldur
    Posts
    347
    World
    Zeus
    Quote Originally Posted by LordB View Post
    I really wanted to correct that too but then decided it is kinda a jerk move to correct spelling/word usage on an online game forum....
    Yeah, don't know why, but that one just really bugs me. I couldn't stay mute.

  10. #70
    Mayor
    Join Date
    Jun 2012
    Posts
    2,904
    World
    Zeus
    just like having to touch the "wet paint" sign to see if it's really wet

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts