Two new buildings belonging to the Colony mode will be added to the game:
- The Combat Armory
The Combat Armory works much like a Provision House, using the same mechanics and interface.
It can be found in the Buildings menu.
Level requirement: 30
Limited to: 1
- The Combat Academy
The Combat Academy works like the Barracks, using the same mechanics and interface.
It can be found in the Buildings menu.
Level requirement: 30
Limited to: 1
The new unit types need different weapons. These can be produced using regular resources with the Colony Armory.
Attack Pike
Heavy Mace
Attack Bow
Heavy Crossbow
Heavy Lance
Attack Sabre
The Combat Academy is used to produce the 7 new
attack unit types (described below).
Name: Attack Infantry
Type: Melee
Upside: Deals most damage against Cavalry
Description: Attack unit
Name: Attack Archer
Type: Ranged
Upside: Deals most damage against Melee
Description: Attack unit
Name: Attack Cavalry
Type: Cavalry
Upside: Deals most damage against Ranged units
Description: Attack unit
Name: Heavy Infantry
Type: Melee | Block
Upside: None
Description: Unit with many hitpoints. Intended for blocking.
Name: Heavy Archer
Type: Ranged | Block
Upside: None
Description: Unit with many hitpoints. Intended for blocking.
Name: Heavy Cavalry
Type: Cavalry | Block
Upside: None
Description: Unit with many hitpoints. Intended for blocking.
Name: Guardsman
Type: Special | Block
Upside: None
Description: Deals more damage than regular "Heavy" units. Intended for blocking. Available through Valour Points.
For building
defences, even more new unit types are available.
They don't have to be produced, they are available in the "Colony Defence Mode".
Name: Mercenary Duelist
Type: Melee
Upside: Deals most damage against Cavalry
Downside: Lower base damage
Name: Mercenary Infantry
Type: Melee
Upside: Constant higher base damage
Downside: None
Name: Mercenary Sharpshooter
Type: Ranged
Upside: Deals most damage against Melee
Downside: Lower base damage
Name: Mercenary Archer
Type: Ranged
Upside: Constant higher base damage
Downside: None
Name: Mercenary Charger
Type: Cavalry
Upside: Deals most damage against Ranged
Downside: Lower base damage
Name: Mercenary Cavlary
Type: Cavalry
Upside: Constant higher base damage
Downside: None
Marshals (
Colony Generals) are needed to conquer a Colony.
They have unique skills and are capable of transporting new units to Colony islands.
Some are transporter Generals and can move huge amounts of units.
Others can attack aswell but cannot carry as many units as a transporter General.
Name: Marshal
Max. units: 100 (transport + attack)
Availability: Tavern
Limit: 4
Name: Expedition Supplier
Max. units: 500 (transport only)
Availability: Shop
Limit: 1
Name: Expedition Quartermaster
Max. units: 1.000 (transport only)
Availability: Shop
Limit: 1
A new shop category called "Colonies" will be introduced. Colony related items are listed in this section.
Besides special Marshals, buffs and defence items will also be available.
Name: Boot Camp (Buff)
Description: Speeds up production of weapons in the Combat Academy
Availability: Shop
Costs: Gems
Name: Overdrive (Buff)
Description: Speeds up production of weapons in the Combat Armory
Availability: Shop
Costs: Gems
Name: Cavalry Stronghold (Colony defence building)
Description: An additional defence building. Can be placed on Colonies while setting up defences. Won't be counted against the colony’s defence point limit
Availability: Shop
Costs: Valour Points
Name: Melee Stronghold (Colony defence building)
Description: An additional defence building. Can be placed on Colonies while setting up defences. Won't be counted against the colony’s defence point limit
Availability: Shop
Costs: Valour Points
Name: Ranged Stronghold (Colony defence building)
Description: An additional defence building. Can be placed on Colonies while setting up defences. Won't be counted against the colony’s defence point limit
Availability: Shop
Costs: Valour Points
Name: Medipack
Description: Heals a Marshal on a Colony island. Can only be used a limited number of times per Colony.
Availability: Provision house
Costs: Resources