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Thread: Thieves

  1. #1
    Recruit
    Join Date
    Jul 2012
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    Zeus

    Thieves

    Introduce thieves into the game.

    Thieves would come in three varieties

    Thief - your basic cat-purse that could “steal” level 1 resources
    Water
    Stone
    Marble
    Pinewood logs
    Copper
    Wheat
    Coal
    Meat

    Master Thief - Your basic cat-burgler that steals level 2 resources
    Pinewood planks
    Hardwood logs
    Bronze
    Iron ore
    Flour
    Sausage
    Brew

    Expert Thief - Your professional master criminal that steals level 3 resources
    Hardwood Planks
    Exotic wood logs
    Bread
    Iron
    Steel
    Granite
    Gold ore
    Titanium ore
    Salt peter

    Take a basic peasant it will cost 3 manuscript to create a Thief
    Take a thief and it will take 5 Tomes to create a Master thief
    Take a master thief and take 10 Codex to create an Expert Thief.

    These could be trained with Manuscript, Tome and Codex to either shorten the time needed to find the resource or to increase the amount of loot.
    24 hours - invest 5 Tome to shorten to
    12 hours - invest 10 Codex to shorten to
    6 hours

    50 loot - invest 5 Tome to increase to
    100 loot - invest 10 codex to increase to
    200 loot

    Of course any of this could be modified to maintain game balance.

  2. #2
    Noble
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    I would change the characters title to Privateer or Corsair.

    Thief could be a rank, usually it's the lowest rank.

    Master is typically a higher rank than Expert.

    Would be interesting to loot an island or camp instead of attacking it. Your specialist idea may work with pvp resource islands.

    A well planned skill tree offers a variety of play options but limits the total number of possible selections.

  3. #3
    Mayor EpsilonSilver's Avatar
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    There seem to be plenty in trade now :P

  4. #4
    Mayor
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    hahahaha i had read this a few times. i thought we were calling players out for shady deals

  5. #5
    Mayor
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    I thought this was going to be a topic about the recent changes.

    I wouldn't want to see anything that uses books until the book system is fixed. It's hard enough to produce books for explorers.

  6. #6
    Settler
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    Books are suppose to be hard to make. They are just going to give you more resources for nothing. With the new glue coming for the christmas event, it should be a cake walk.

  7. #7
    Mayor
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    3 months to max out a single specialist makes hard an understatement.

  8. #8
    Mayor
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    well an easier way is to run BNs and hope for RBNs in loot they usually drop between 4-5 books

  9. #9
    Mayor
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    I really like BN, but I get the sense the drop rate of RBN is pretty low.

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